dcsimg
A Flash Developer Resource Site

Search:

Type: Posts; User: ne0the0ne

Search: Search took 0.07 seconds.

  1. Replies
    11
    Views
    2,016

    Definately looking forward to flash 9. In your...

    Definately looking forward to flash 9. In your verlet engine, what are the 2DS file? What information do they hold? Also, when creating the particles, do you manually position each particle and...
  2. Replies
    11
    Views
    2,016

    I also use blitzbasic + bmax. Is flash 9 a lot...

    I also use blitzbasic + bmax. Is flash 9 a lot faster than current versions?
  3. Replies
    11
    Views
    2,016

    Ozmic your demos really nice! Are you going to be...

    Ozmic your demos really nice! Are you going to be releasing the source code, or are you using it for a closed project? Either way, great work! :thumbsup:
  4. Replies
    5
    Views
    1,079

    Once again you dont fail to impress!! Did you do...

    Once again you dont fail to impress!! Did you do 2D on 3D or is it pure 2D at the moment? Reason I ask is I was wondering how you managed to get the texture to rotate correctly and how you detected...
  5. Replies
    5
    Views
    1,111

    All I can say is wow! Your engine seems to be...

    All I can say is wow! Your engine seems to be coming along nicely. I really want to get back into my physics engine, but got exams for the next couple of weeks :rolleyes: . Keep up the good work ...
  6. Replies
    25
    Views
    3,536

    Thats brilliant ozmic66! Theres a huge speed...

    Thats brilliant ozmic66! Theres a huge speed difference. By the way, if you want OOP, then you might want to look into blitzmax. At the moment, it's only 2D but a 3D module is currently being worked...
  7. HI, I havent done it in flash before, but you...

    HI,
    I havent done it in flash before, but you might find this quite useful:
    http://www.gamedev.net/reference/programming/features/physicsch6/ch06.pdf
  8. Replies
    1
    Views
    362

    Might be of interest :...

    Might be of interest :
    http://www.macromedia.com/devnet/flash/articles/webcam_motion.html
  9. Replies
    25
    Views
    3,536

    Another interesting article about time-stepping...

    Another interesting article about time-stepping in verlet integration, which may be of interest.
    http://www.gamedev.net/reference/articles/article2200.asp
  10. Replies
    25
    Views
    3,536

    Wow, if as3 really is that fast, we could start...

    Wow, if as3 really is that fast, we could start seeing some amazing games in the near future.
  11. Replies
    25
    Views
    3,536

    That is really nice ozmic66! I noticed the boxes...

    That is really nice ozmic66! I noticed the boxes dont collide with other boxes or lines, but as you say, its unfinished. It's looking really good though. Are you planning on making a game from it, or...
  12. Replies
    25
    Views
    3,536

    Metanet's N...

    Metanet's N was based on verlet physics from Jakobsen's paper. Also, it was made in flash and is a very addictive game :cool:
  13. Replies
    7
    Views
    3,207

    Thanks a lot ozmic66, that was really helpful!

    Thanks a lot ozmic66, that was really helpful!
  14. Replies
    7
    Views
    3,207

    Thanks a lot ozmic66. I tried getting the circle...

    Thanks a lot ozmic66. I tried getting the circle collisions to work. I can get them to detect collision but I cant get them to travel in opposite directions. Is there a chace you could show some...
  15. Replies
    7
    Views
    3,207

    Thanks ozmic66. Just a quick question before I...

    Thanks ozmic66. Just a quick question before I start with the circle stuff. What did you use for your (very nice) engine in terms of verlet algorithm? For my stick I was using:
    p1.y# = (p1.y# +...
  16. Replies
    7
    Views
    3,207

    collision response from verlet

    Hi
    Im using the Jacobsen article to work on a 2D physics engine. However, I got the stick to move realistically but Im not sure what to do on the collision detection part. My current method allows...
  17. Replies
    9
    Views
    514

    I dont know if thats a good thing or not. Im so...

    I dont know if thats a good thing or not. Im so used to adding a semi-colon I think Im going to keep adding them, and then once I get used to not adding them, but then go back to java.............
  18. Replies
    9
    Views
    514

    Ah well, as long as I can get something working...

    Ah well, as long as I can get something working :D.
  19. Replies
    9
    Views
    514

    Thanks for the replies. I decided to go ahead and...

    Thanks for the replies. I decided to go ahead and start learning actionscript so expect (probably stupid) questions from me in the near future :p

    edit: Whats the difference between AS1 and AS2?...
  20. Replies
    9
    Views
    514

    difficulty of action script?

    How difficult is it to learn actionscript if you already have experience in other languages such as Java? Is there much difference or is it just a case a learning syntax? Im considering using flash...
  21. Replies
    3
    Views
    1,798

    Thanks for the animations, they'll be useful to...

    Thanks for the animations, they'll be useful to work to. Whats the best way to shade the fire to give it the more cartoon effect as opposed to a flat colour?
  22. Replies
    3
    Views
    1,798

    cartoon fire effect

    Hi
    Im new to this site but Im hoping you could help me. what is the best way to create cartoon-like fire such as these:
    http://www.alienhominid.com/screenshots/screenshots.html
    I heard they were...
Results 1 to 22 of 22




Click Here to Expand Forum to Full Width

HTML5 Development Center