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Type: Posts; User: jrdata2k

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  1. Replies
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    1,511

    I'd stay away from webgamehost if I were you ......

    I'd stay away from webgamehost if I were you ... their service has been completely hopeless in the past few weeks ... our clients site has been not working for a weeks now .. and they've done nothing...
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    ^^ just echoing your thoughts ... I've...

    ^^ just echoing your thoughts ... I've experienced the same run around ... webgamehost have been completely hopeless and offered next to no support... in the past Ive also used flashtampa which had...
  3. thanks for the effort to help me work it out .....

    thanks for the effort to help me work it out .. much!!! appreciated .. but I think I worked it out. I had the xml format streaming in ok .. it ended up being a stupid reserved words that was throwing...
  4. well .. i dont know whats going wrong for me .....

    well .. i dont know whats going wrong for me .. but your example wont work for me either .. yes I'm running on server, checked every bit of code. My script is definetly working as it sends me test...
  5. sorry .. heres whats happening: // declaring...

    sorry .. heres whats happening:

    // declaring objects
    dataSend = new LoadVars();
    dataRecieve = new XML();

    // adding variable data to the LoadVars object. I also have variables of the same name...
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    Is this yet another BUG ??

    Does loadVars.sendAndLoad .. actually work ?? has anyone ever successfully used the damn function to send data ... arrrrr!!!!

    this is my problem below: .. but if you have been able to post data...
  7. sendAndLoad .. why wont ze damn thing POST !!

    Usually I just use loadVariablesNum to POST my variable data to an asp script ... which works fine ... but now I'm trying to use a </i>loadVars</i>.sendAndLoad("blahblah.asp", returnData, "POST") .....
  8. try: vNumber = number(charAt(8));

    try:

    vNumber = number(charAt(8));
  9. Replies
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    sorry just noticed .. code ... stuffed the last...

    sorry just noticed .. code ... stuffed the last bit:

    // these are your text vars
    var textVar_1, textVar_2, textVar_3, textVar_4

    for (var i=0; i<array.length; i++){
    this["textVar_"+(i+1)] =...
  10. just emailed an example .. its a great way of...

    just emailed an example .. its a great way of doing things .. keeps everthing tidy .. and you can run any intro anims .. or load anything you want .. inside each page movie clip ..

    just make sure...
  11. Replies
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    490

    you reference arrays .. like so ... ...

    you reference arrays .. like so ...


    array[0] // where '0', is a numbered index that beigns at zero, basically a collection of variables...

    yours uses 4 vars .. so you can reference each...
  12. Im sorry to say it dude .. but your making it...

    Im sorry to say it dude .. but your making it hard for yourself .. if you set your movie out like that... theres a heaps easier way to do it..

    firstly you can have all your buttons on one frame,...
  13. Replies
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    its a hack .. but you could use the sybol that...

    its a hack .. but you could use the sybol that makes the text cursor | ... probably the 'more' symbol ... and have a function add and remove that char .. to the end of a string ... and then remove...
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    you could do somethings like ... best thing...

    you could do somethings like ...

    best thing to do would be to use the string.split() .. function .. as mentioned in the following post:
    ...
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    targetClip.loadMovie("image.jpg"); //add the url...

    targetClip.loadMovie("image.jpg"); //add the url or relative link

    start there ... that will at least get your clips loading images .. then use like the _xmouse property or something to effect your...
  16. Replies
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    sorry man.. trace("Total: " + total); ...

    sorry man..

    trace("Total: " + total);
    trace("Loaded: " + loaded);
    trace("Calc: " + ((Number(loaded))/(Number(total)));

    there was an asterix in the last line .. that wasn't meant to be...
  17. Replies
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    509

    when you say you understand the features of flash...

    when you say you understand the features of flash 5 .. does that mean your acustom to actionscript .. the only reason I ask .. you wrote you would like an approach to OOP .. the script langauge,...
  18. thanks c4.. at least I feel like Im not goin...

    thanks c4.. at least I feel like Im not goin crazy .. never can tell with flash sometimes .. pity though.. I;ve never really used _parent .. I've been a _root basher .. so theres my prob .. thanks
  19. Replies
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    just a quick note: the dot '.' notation has...

    just a quick note:

    the dot '.' notation has caused the tellTarget syntax to be depreciated .. you only have to write

    movieClip.gotoAndPlay

    just using the dot to seperate them

    reasons for...
  20. Replies
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    have a look at the actioscript dictionary under...

    have a look at the actioscript dictionary under .. loadMovie or loadMovieNum .. there it will explain .. what the GET and POST syntax means .. basically the method in which your browser passes...
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    you'll hav to specify .. what you mean by...

    you'll hav to specify .. what you mean by 'calling up' .. do you mean attachMovie .. what exactly do you want the clip to do..
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    possibly bug .. dont know.. but: I have two...

    possibly bug .. dont know.. but:

    I have two scenes .. one preloader, one movie.

    the preloader does its thing .. sucessfully.

    then says

    if (getBytesTotal == getBytesLoaded){ ...
  23. Replies
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    possibly bug .. dont know.. but: I have two...

    possibly bug .. dont know.. but:

    I have two scenes .. one preloader, one movie.

    the preloader does its thing .. sucessfully.

    then says

    if (getBytesTotal == getBytesLoaded){
    ...
  24. Replies
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    make an array like: numberArray = newArray();...

    make an array like:

    numberArray = newArray();
    numberArray[1] = "1";
    numberArray[2] = "2";
    numberArray[3] = "3";
    numberArray[4] = "4";

    use you random function to grab one one the array...
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