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Type: Posts; User: imarock

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    I would seperate things into what is needed when....

    I would seperate things into what is needed when. First load what you need for the first level. Then while that level is being played, load the next level and cache it. Hopefully the changeover...
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    I making a scripting engine for my game too. ...

    I making a scripting engine for my game too. It's a bit more complicated than yours as it stores locations and NPCs in different files (because NPCs are not static objects in a location but can move...
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    hey... i dont get HOW my post discourages or...

    hey... i dont get HOW my post discourages or encourages anyone, all i was doing was explaining something...

    But the points you made are good aswell

    Also with any big project, you not only need...
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    not necessarily, polling is a way of accessing...

    not necessarily, polling is a way of accessing the server, there are multiple ways of doing that. what helmsman is talking about is a front end for text rpgs
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    sorry, i dont have power over the server, and...

    sorry, i dont have power over the server, and this was the only way I could think of...
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    That link is firefox only Here is the link for...

    That link is firefox only
    Here is the link for other browsers:
    https://opensvn.csie.org/traccgi/slashmedia/roadmap
    username:anonymous
    password:password
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    The WASD doesn't work in the version you saw, but...

    The WASD doesn't work in the version you saw, but I just added to the next version

    sorry, just forgot to update that to the updated engine

    I made it do that so that I could test if my code was...
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    I disabled the fighting engine because it was...

    I disabled the fighting engine because it was REALLY crap.

    I'll post back when I've got a full tech demo (Need to add Quest management + NPCShops), which is at least two iterations, which is a...
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    Well thats what you get when a programmer tries...

    Well thats what you get when a programmer tries to do GFX...lol
    Remember what I said about being an engine not a game...

    Does noboby care about the actual engine? Like the item dropping and...
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    Are you using the online or download version?...

    Are you using the online or download version?
    Does the loading screen hang?

    Are you using:
    username: user1
    password: user1
    to log on?
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    Here is the online version: CLICKY...

    Here is the online version:

    CLICKY

    I fixed the security thing too.
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    Its probably because you have Num Lock off (I...

    Its probably because you have Num Lock off (I will be changing to WASD, num keys were a stupid way to do it...)

    I have the loading system finished, so I just need to implement that.
    Will reply...
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    You could use f_tea (http://osflash.org/f_tea) to...

    You could use f_tea to encrypt between flash and php.

    Not sure how far its developed though
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    [alpha] What do you think of my engine?

    Hey guys,

    I was wondering what you thought of my engine:

    Clicky

    I've been working on it for about a year (yes I've had some very long breaks...) and has the following features:

    - Top...
  15. Thread: localisation

    by imarock
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    1) You need to use Local Shared Objecs to store...

    1) You need to use Local Shared Objecs to store your vars:




    //german button
    on(release) {
    _global.lng = "german";
    }
  16. Thread: Quick Survey

    by imarock
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    Did it.

    Did it.
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    I really get the point of Strict Data typing, but...

    I really get the point of Strict Data typing, but a lot of my code needs to have variables that can change, so for me. It took me ages to be bothered to even comment my code, so it'll be a while...
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    yay it works

    yay it works
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    bump

    bump
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    sorry gparis, that doesnt work, as i said in my...

    sorry gparis, that doesnt work, as i said in my original post, lol:


    trace(this.toString); //outputs "[object Object]"


    all i end up with is a string that contains "[object Object]".
    ...
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    I would like to use the path to the movieclip as...

    I would like to use the path to the movieclip as a string.
    When i trace a movieclip, it outputs the path to the movieclip. I would like to use this path as a variable.
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    Use the path to a MC as a String?

    Was wondering if you could help me here:

    I've got the following code on a MC:


    trace(this); //outputs "_root.box1.box2.box3" <-- this is what i would like to use
    trace(typeof(this));...
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    [ alpha ] YaarghPG!

    Hey,

    I posted a couple of months ago, and I didn't get the best replies when I asked for help. So I thought, "what am I doing wrong?" The answer: For an open source project, the project was too...
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    but this one is open source im not saying that...

    but this one is open source

    im not saying that open source beats closed source everytime, but becuase this game is open source, people can actually change the game they play
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    welll i want to be the first one htat actually...

    welll i want to be the first one htat actually goes somewhere. I dont really mind if it doesnt get popular, but it looks bloody good on my portfolio. I have loads of ideas to make this online rpg...
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