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    Haxe isn't dynamic unless you implement the...

    Haxe isn't dynamic unless you implement the dynamic interface. There's a difference between type-inference and dynamic...

    The nice thing about type inference though is that its optional... You can...
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    In terms of using haxe with flash, I think the...

    In terms of using haxe with flash, I think the biggest advantage is the type inference. But some of the other advantages include the ability to use dynamics, enums, typed arrays, and inlines.

    Its...
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    hmm... The fps was set at 60 but I'll put it back...

    hmm... The fps was set at 60 but I'll put it back down to 40.

    Here's a rather simple implementation of a quad tree in haxe.
    While its not the best example of haxe it does give a general feel for...
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    [DISC] Haxe and Flash Games

    I did a recent search of the forum to see if Haxe (http://www.haxe.org) was at least used a little bit in the FK community and I came up with few, if any, actual games using Haxe.

    So is there a...
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    I'll just try to explain the lines you specified...

    I'll just try to explain the lines you specified here:

    var mapWidth = map[0].length;
    mapWidth is going to be how long the first row of your map data is (or the width of the map).

    var mapHeight...
  6. I think the array generation should be fine, but...

    I think the array generation should be fine, but I'm pretty sure the output pannel gets truncated (I know it happens a lot in flex). Its probably just too long so it started to delete the beginning...
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    I've run into this same problem. Just use...

    I've run into this same problem. Just use UIComponent instead of sprite. You can add it to flex components and it has the same props as sprites.
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    right now, that array is just an array of...

    right now, that array is just an array of strings, not an array of images. What you have to do is load those images from external files. If you were using air it would be pretty simple, but to do it...
  9. the swf under the folder bin called "NewShooter"...

    the swf under the folder bin called "NewShooter" should work
  10. **warning** this was made in flex, it might take...

    **warning** this was made in flex, it might take a little messing around with to fit it into flash CS3

    ok, here I have a class thats a little different from Vengeance's. It runs a little slower,...
  11. Thread: AS3 is FAST!

    by ck_drknes
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    Archbob, you've really taken this thread away...

    Archbob, you've really taken this thread away from where it started, btw... No one ever said that as3 was necessary, but it does improve speed. I mean this (bit of a pimp sorry)...
  12. Thread: AS3 is FAST!

    by ck_drknes
    Replies
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    hey archbob this._x=_root["movieclip"]._x; ...

    hey archbob

    this._x=_root["movieclip"]._x;


    is possible in a simmilar amount of lines in as3.

    In your document class, place a static variable called "root" then make it refer to the current...
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    renderhjs- nope i didn't use it as a developement...

    renderhjs- nope i didn't use it as a developement tool, i just coded in flex. In someways it actually helped because it didnt make me worry about visual things as much.

    vengeance- that counter...
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    nope vengence im not creating any extra...

    nope vengence im not creating any extra objects... I just have one bitmap that i use copy pixels on to create all of the main objects. Then for the motion trails I just copy that main bitmap on to a...
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    hmm... ok cool, it didnt slow down as much as I...

    hmm... ok cool, it didnt slow down as much as I thought it would. Hopefully if I optimize it , the fps will go up a little bit. Also, i dont think I'll have 80 enemies on that size screen and be...
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    [F9] Speed Test

    Hi,


    ok, i'm trying to make a space shooter like game in flex as a way to kinda learn how it works. I've got a prototype going, but I need to make sure it runs fast on other people's computers....
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    Poll: flex is by far the best editor i've used. Just...

    flex is by far the best editor i've used. Just make an actionscript (not the default flex mxml one) project and you dont even need to deal with the mxml stuff. It has great autocomplete and it checks...
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    Poll: At first, I gave up on as3 due to how long it...

    At first, I gave up on as3 due to how long it took to get use to it and how long it took to produce anything of value, but after a while i spent some time with it and got to being able to use it...
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    nice game... You used the same affect i did on...

    nice game...
    You used the same affect i did on my blob game only better... what other filters did you put on it to make it look better?
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    ok uploaded the new version (check link at top)....

    ok uploaded the new version (check link at top). Try to get the black circle into the cup at the end. Hopefully thats a little challenging...I added a little drag and a speed cap thats hard to notice.
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    I just put a cap on the speed Ill upload it...

    I just put a cap on the speed Ill upload it soon...
    The acceleration has also been reduced

    trogdor- I made a similar lava affect before applying it to this: (it uses metaballs)
    Lava...
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    yep my bad (on the his forum its oztune btw...) ...

    yep my bad (on the his forum its oztune btw...)

    About the blob, it can be any shape, its just where the points start out (and I like squares :rolleyes: ... the blob is made with a bunch of...
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    ok good, its not as bad as i thought. I think...

    ok good, its not as bad as i thought. I think most of the frame dropping is from the little metaball algorithm Im using for the blob and the fact that I have 150+ surface lines from that little...
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    [AS3] Blob Game with Oztune's Fisix Engine

    Ok, Ive been trying out AS3 and Oztune's fisix engine (which is pretty cool by the way) and I put together a pretty simple blob scroller. Theres no point to it yet, but I want to see what FPS your...
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    you could use a class and a get/set class P{ ...

    you could use a class and a get/set

    class P{
    public var a:Number;
    public var b:Number;
    public function p(_a:Number, _b:Number){
    a = _a;
    b = _b;
    }
    ...
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