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  1. just encountered a major problem as this event...

    just encountered a major problem
    as this event occurs after a random amount of time (ive included a demo of my game this time so it can be more specifically related) it stops all the other code...
  2. amazing! many thanks! so for example: ...

    amazing!
    many thanks!
    so for example:

    _root.onMouseDown = function(){
    with(original name){
    _name = new name;
    }
    }
  3. [RESOLVED] renaming a movie clip instance name using as

    i was to create a function that means when a hittest occurs, the movie clip which has been hit is removed and another movie clip with different instance name (which already exists) is renamed with...
  4. your a saint that works perfectly!!! thanks so...

    your a saint that works perfectly!!!
    thanks so much!
    cobhc
  5. [RESOLVED] action occuring after a set amount of time.

    how is this done?
    im assuming "getTimer();" is used and "random();"
    but in what context?
    something like:

    _root.onEnterFrame = function() {
    timer = getTimer()/1000;
    if ((timer) = .25) {...
  6. Thread: [F8] what next?

    by cobhc
    Replies
    8
    Views
    778

    yeah you were right i meant_y. thanks for the...

    yeah you were right i meant_y. thanks for the post.
    ill keep you posted over the coming week or to as to progress and keep uploading updates.
    if any more ideas come in they would be much...
  7. Thread: [F8] what next?

    by cobhc
    Replies
    8
    Views
    778

    is this the movement that you meant? if it is...

    is this the movement that you meant?
    if it is its an awesome idea its klass, ultimate player control. I also kept the old movement mode aswell.
    im going to have a go at som ai :s wish me luck
    ...
  8. Thread: [F8] what next?

    by cobhc
    Replies
    8
    Views
    778

    hey thanks for the comments! sorry ive been...

    hey thanks for the comments! sorry ive been having trouble with my account (hence using this one) im considering the ai and wondering what it would involve??
    do you think a simple opponent goes to...
  9. any time you want my help im here :D cobhc

    any time you want my help im here :D
    cobhc
  10. no probs at all :d glad i could help cobhc

    no probs at all :d
    glad i could help
    cobhc
  11. lol he said he wanted it explained clearly sure...

    lol
    he said he wanted it explained clearly
    sure do, that doughnut looks tempting too :D
    nice work creating it artlink but did yu notice my slight modifications ;)
    lol
    cobhc
  12. Replies
    20
    Views
    731

    simple solution: myFrames = [1,3,5,9]; //the...

    simple solution:

    myFrames = [1,3,5,9]; //the frames you wish to be accessible
    frame = myFrames[random(myFrames.length)];//picks a random frame from my frames
    gotoAndStop(/:frame);//goes to the...
  13. trigonometry :D basically what artlink's code...

    trigonometry :D
    basically what artlink's code does is:

    Position_Of_The_Character_On_X_Axis = character._x - arrow._x
    Position_Of_The_Character_On_Y_Axis = character._y - arrow._y

    this tells...
  14. Replies
    9
    Views
    469

    oh by the way if you want to see the file thanks...

    oh by the way if you want to see the file
    thanks again
  15. Replies
    9
    Views
    469

    tidenburg, unfortunately i am only using mx2004...

    tidenburg, unfortunately i am only using mx2004 at the minute i hope to upgrade soon but uni fees etc.however, i am interested, does yours work with cookies instead of the shared objects? (just...
  16. Replies
    9
    Views
    469

    game saving with shared objects

    am i misunderstanding this?
    her is my current code:

    //set up the object
    var myGameData:SharedObject = SharedObject.getLocal("myGameData");
    //Check for saved game data
    if...
  17. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    thats the one works fine in mx thanks fall_x and...

    thats the one
    works fine in mx thanks fall_x and joran 420 you guys rule
    got the whole thing working now :D
    rory
  18. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    success!!! its a flash mx problem works fine...

    success!!!
    its a flash mx problem
    works fine with mx2004 on a partners comp
    thankyou people
    rory
  19. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    are you using mx? substring and substr are...

    are you using mx?
    substring and substr are pretty much the same arent they?it just changes where the reference point of cutting the string is doesnt it?
  20. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    it should work because it says its availability...

    it should work because it says its availability is from flash five.
    ive tried that error update from sephiroth and even that doesnt work
    this is seriously weird
    do you reckon it is mx?
    is there...
  21. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    any ideas i seem to have tried almost every...

    any ideas i seem to have tried almost every combination of letters and numbers now, heh
    its definitely the substring method as opposed to the substr method for sure that i need. i just cant see what...
  22. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    undefined :(

    undefined :(
  23. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    it keeps returning "undefined" what do i do?...

    it keeps returning "undefined"
    what do i do?
    thanks for this by the way
  24. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    so your saying if i use something like this ...

    so your saying if i use something like this

    var my_str:String = "12345678";
    var mySubstring:String = my_str.substring(7,8);
    trace(mySubstring); // output: 78
  25. Thread: [MX] passwords

    by cobhc
    Replies
    16
    Views
    487

    [MX] passwords

    ive been thinking about loading items using a apssword but is there a way i can break a single input textBox up into lots of parts which would each be reckognised as an individual item?
    eg ...
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