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  1. Replies
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    streaming FLV - audio only on first load

    I have a number of streaming FLV files using the CS3 FlvPlayback component, when they load for the first time they play without the video and audio only. When the page is refreshed the video appears....
  2. thats the bufferringBar component, sorry should...

    thats the bufferringBar component, sorry should have been clearer. The code you provided works great. thanks a lot.
  3. videoplayer is an instance of the flvplayback...

    videoplayer is an instance of the flvplayback component. Buffer is just the buffer component. when i trace within the listener all is good, i just cannot access the buffer component to remove it when...
  4. [RESOLVED] accessing root with addeventlistener

    i'm trying to access an object on the root timeline within an addeventlistener that is listening out for a cue point in an flv file. I'm able to trace a response at the cue time so i know the code...
  5. Flvplayback component causes browser to crash

    Hi all,

    I'm using the flvplayback component from cs3 to stream flv's via a rtmp link. This all works great but in certain circumstances i'm getting browser crashes in both IE and Firefox, i've...
  6. Flvplayback component - preview image problem

    Hi all,

    I am using the Flvplayback component to stream an flv file via rtmp, this is all working great apart from two issues.

    Firstly, and most importantly, the preview image function doesnt...
  7. does anyone know what is preventing this script...

    does anyone know what is preventing this script from working as Flash 7 or 8?

    thanks.
  8. i'm afraid that doesnt work, I think that option...

    i'm afraid that doesnt work, I think that option is only available from Flash Player 7+, mine is using 6 but when i try to export as 7 or 8 it doesnt work. can anyone tell me what the problem is?
    ...
  9. accessing RSS feed from local flash content

    HI,

    I have made a flash screensaver (Flash 8 but exported as F6/AS1) which loads in an external RSS feed to display some latest news. I did this at work and tested it and it worked on both local...
  10. Replies
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    got it! full code for frame 1: // set...

    got it!

    full code for frame 1:


    // set number of steps to reach target
    loops = 0;
    // create a random target
    _root.target_x = Math.random()*550;
    _root.target_y = Math.random()*400;
  11. Replies
    7
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    546

    something that is confusing me is that my degrees...

    something that is confusing me is that my degrees traces are only returning values between -90 and 90

    does that seem right?
  12. Replies
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    546

    thanks for the input, not too sure how to apply...

    thanks for the input, not too sure how to apply that to my movie tho, heres my fla if you've got a minute to take a look.

    Thanks.
  13. Replies
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    546

    i've adapted the first frame of as with this: ...

    i've adapted the first frame of as with this:


    /***********************************************/
    xdiff = _root.target_x-_root.circle._x
    ydiff = _root.target_y-_root.circle._y;

    xsquare =...
  14. Replies
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    546

    i guess the trajectory will be worked out using...

    i guess the trajectory will be worked out using the starting _x and _y position and the target _x and _y position and then using _rotation(?) to rotate the mc to the correct angle. As i say though...
  15. Replies
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    546

    random character movement

    I need to create something of a virtual town, it will be from the perspective of above looking down (GTA 1 style) in 2D. On one layer i have the buildings etc and on a layer beneath that i want some...
  16. Replies
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    i got a fla if anyone could take a look. ...

    i got a fla if anyone could take a look.

    Thanks.
  17. Replies
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    461

    i'm not sure i understand, i've tried to make...

    i'm not sure i understand, i've tried to make some changes and i am getting some accurate bounces but i have found it impossible to bounce all the way round the box. how can i work out the reflection...
  18. Replies
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    461

    collision detection at angles

    I have played around with some basic collision detection and made an animation with a ball bouncing between two walls using this as:


    onClipEvent (enterFrame) {
    move = this._x;
    if (numval ==...
  19. well.. the solution is a little confusing. I...

    well.. the solution is a little confusing. I found out that the problem was the ad-blocking in Norton Antivirus 2004. I cannot understand for the life of me why it blocks this particular swf tho,...
  20. someone must have come across this before, i am...

    someone must have come across this before, i am by no means a newb with either flash or HTML but i'm completely beaten here, any ideas please????
  21. it is all the script that is disappearing though....

    it is all the script that is disappearing though.

    all of this is there locallly :



    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"...
  22. no flash and no embed code in source code???

    I really dont know whats going on here, when i try to embed my flash into a html or php document the flash movie does not appear when browsing, when i view source the code is not even there but all...
  23. Replies
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    this is in a second scene which contains a...

    this is in a second scene which contains a preloader so it should be loaded by this point anyway. file is a bit too big to attach, basic makeup is this:

    preloader in a scene.
    second scene...
  24. Replies
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    393

    i've tried changing it to : if (_root.page ...

    i've tried changing it to :


    if (_root.page == "home") {
    _root.cabinet_mc.gotoAndPlay("draw1_open");
    }
    if (_root.page == "reg") {
    _root.cabinet_mc.gotoAndPlay("draw2_open");
    }
    if...
  25. Replies
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    all that has been covered, i do not even seem to...

    all that has been covered, i do not even seem to be receiving the vars at the moment though. Was there something you were pointing me to in particular?

    BTW i'm using Firefox on XP but its not even...
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