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  1. Ooops, misread your code. But yeah, that's the...

    Ooops, misread your code. But yeah, that's the problem - could be it's the same EventDispatcher that dispatches each time, in which case event.target will always be the same, and therefore wouldn't...
  2. so cancerinform is assuming that the name of the...

    so cancerinform is assuming that the name of the event dispatcher (event.target.name) indicates which module to load. Is that the case? The thing is we need to know what information is available to...
  3. Hey there! I'm glad it worked. As for your...

    Hey there!

    I'm glad it worked. As for your next question, the solution you've come with is fine - to be honest, I almost never use the .name attribute of MovieClips, so why not use it to store a...
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    I'd need to see how how and where you're calling...

    I'd need to see how how and where you're calling that. Maybe the tank never actually receives the instruction.
  5. Hi there I can't really tell the difference...

    Hi there

    I can't really tell the difference between the two bits of code - is it just that in the first you're manipulating modIntroStep and in the second modStep1? If that's the only difference,...
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    Hey there OferG! Sorry I didn't reply earlier. ...

    Hey there OferG! Sorry I didn't reply earlier.

    So let me try to explain again - the stage variable is null in all MovieClips until that MovieClip has been added to the displayList (using...
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    Is the 1009 error happening when you're trying to...

    Is the 1009 error happening when you're trying to access the stage? Could you give use the text of the error?

    I can only imagine it's because you're trying to access the stage from an object that...
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    Hey there Yeah, no instance of a class can...

    Hey there

    Yeah, no instance of a class can access the stage until it has been added to the display list - lots of ways around this. You can listen for added_to_stage, or access the instance of the...
  9. Hey there Jado! You're almost there - all the...

    Hey there Jado!

    You're almost there - all the balloons are created and have event listeners added to them. The problem is that you're not keeping track of your balloons.

    It's an annoying issues...
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    Hey Xenelement - yeah, the jumping is pretty much...

    Hey Xenelement - yeah, the jumping is pretty much taken from Prince of Persia, and I can understand that a Mario fan would find it tricky. I liked the methodical PoP thing of stop, and jump to go...
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    Hello everybody! I'm back! Muaahahahahaa! I...

    Hello everybody! I'm back! Muaahahahahaa!

    I can imagine some of you thought I'd given up on the game, but far from it! Though it's true I had a bit of a Dregless month as I dealt with moving and...
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    Right! I've always wondered what the ink...

    Right!

    I've always wondered what the ink bottle is, and now I know! Thanks very much!

    Awoogamuffin
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    Adding a stroke to a shape

    Hi there!

    Sorry if this is really obvious, but I've been searching and searching but to no avail.

    So I like the whole convert stroke to fill option in the Modify menu, but what if I want to...
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    Hello! Long time no speak I've been working on...

    Hello! Long time no speak

    I've been working on various aspects of the game, mainly just trying to figure out how much I can squeeze in before my computer fails and can't keep up.

    Sorry this is...
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    Hullo! Look! A new Enemy! Ooooooooooooooh!...

    Hullo!

    Look! A new Enemy!

    Ooooooooooooooh!
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    I've looked hard at the code, and can't find the...

    I've looked hard at the code, and can't find the problem...

    Any chance of the .fla, or would that be risky for your job? Maybe a simplified version with a crappy, simple animation in place of the...
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    Hmmm... I thought I'd posted my latest update on...

    Hmmm... I thought I'd posted my latest update on here earlier, but obviously not!

    In any case, thanks Todorus for the comments on the blog - I've made pretty much all of the changes, apart from...
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    Helloooo! Thanks for all the attention! So...

    Helloooo!

    Thanks for all the attention!

    So Xenelement - I agree, I might need to tweak the up throw a little to make it more useful, but that depends on level design, so I'll wait till I figure...
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    Wahey! That was fun - nice to see I wasn't the...

    Wahey! That was fun - nice to see I wasn't the only one left scratching his head over the whole grenade control issue. Who'd have thought these sorts of things could be so complicated?

    Anyway, now...
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    Hey there Todorus! For some reason, when I...

    Hey there Todorus!

    For some reason, when I press Q nothing happens. Is it because I'm on a mac, do you think?

    Framerate still smooth for me!
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    Urgh! I almost killed them all! Anyway, sorry...

    Urgh! I almost killed them all!

    Anyway, sorry it's taken me so long to play this - I only became aware of the existence of this alpha after you mentioned the game on the dregs of war thread....
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    Hello! Thanks for the feedback! But both Zompo...

    Hello!

    Thanks for the feedback! But both Zompo and Xenelement have brought up an issue that has bothered me, but believe me, the throwing is the way it is due to a lot of thought. I wanted to give...
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    Hellooo! Thanks for the advice guys! Dreg now...

    Hellooo!

    Thanks for the advice guys! Dreg now faces the way you're pressing the arrow key when you attack!

    He also throws grenades. It is truly awesome.

    Anyway, don't you worry, I'm not...
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    Hello! Long time no post, I guess - I was...

    Hello!

    Long time no post, I guess - I was working on a different project for a while.

    Anyway, there's been a bit more work on Dreg - work on the map and on indicating Dreg's and the enemies'...
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    Hello everybody! Well, Christmas put the whole...

    Hello everybody!

    Well, Christmas put the whole project on pause for a while, as well as my attempt to understand Sound.extract() - I learned lots of cool things, but ultimately it was all useless...
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