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  1. Replies
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    hmm.. 5 years.. - complete tile engine (seems...

    hmm.. 5 years..

    - complete tile engine (seems like everybody wants that)
    - create awesome physics simulations (rigid bodies, real-time fluids, ..)
    - write a simple emulator for some old machine...
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    could somebody record the talks? this would be...

    could somebody record the talks? this would be awesome!
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    Finally! I've been looking for that since they...

    Finally! I've been looking for that since they released the f10 player beta.

    Thanks! :)
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    I saw an earlier version of your game some time...

    I saw an earlier version of your game some time ago (can't really remeber when..) and thought the controls were way too hard, but I see you've improved them a lot in your latest versions.

    The...
  5. Interesting, thanks! I was thinking to use a...

    Interesting, thanks!
    I was thinking to use a similar way to do slope tiles in my engine.
    Where did you get the original collision tileset?
  6. I guess you upload your swf to their...

    I guess you upload your swf to their (GameJackets) server and you receive a swf which loads your game from their server.

    Then you spread that loader swf to Newgrounds, Kongregate etc.

    Nonoba...
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    great thread! very interesting and helpful,...

    great thread! very interesting and helpful, especially if you fail at graphics like me :)

    I demand MOAR!
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    Yes sounds very strage to me, too .. Please...

    Yes sounds very strage to me, too ..

    Please post your code.


    My appraoch is to draw the whole static (so no animated tiles) map into one big bitmapdata and then copyPixel the current visible...
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    Thanks for all the replies! @ robotz: I...

    Thanks for all the replies!

    @ robotz:
    I already thought so..

    Time-based movement is better anyway..

    Hah! Thats a topic for which I also have questions :p

    The problem is following:
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    yes and I also saw that article thats posted in...

    yes and I also saw that article thats posted in the knowledgebase (which btw doesnt work anymore, i mean the link)..

    And there are other games running smoothly too :/

    I know that browsers cap...
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    Framerates in browsers

    Hi,

    I bet this topic has been discussed at least a million times but I'm going to ask anyway..
    I have problems getting my stuff to run at any constant framerate when the swf is embedded in the...
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    Hi, i tried to download the client but the...

    Hi,
    i tried to download the client but the server's too slow. i always get a timeout. try to upload it on a faster server, because i really want to see what you've got done :)
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    :rolleyes: lol the first game's easy: the...

    :rolleyes: lol

    the first game's easy:
    the only numbers you can get are:
    81,72,63,54,45,36,27,18,9

    all these numbers have the same symbol :)
    and to make the illusion perfect, the symbols...
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    huh? both _root and _global should work in...

    huh?

    both _root and _global should work in different scenes... :confused:
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    i was using nearly the same technique as yours in...

    i was using nearly the same technique as yours in my mario game.
    but instead of hittesting the player with the tileHolder , i created an invisible hit map, because i wanted to make walkable and...
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    thx :) did you run it in IE or in the stand...

    thx :)

    did you run it in IE or in the stand alone player?

    i've attached the new version, so you can try in stand alone mode.
    it runs at constant 120fps at my machine :cool:
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    new version: fixed the map generation new...

    new version:

    fixed the map generation
    new tileset(gameboy zelda :))
    getPixel() - hittest (move your mouse over a stone or something)
    scrolling with arrow keys

    here

    what do you think?
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    Hi, after being inspired by squize's engine, i...

    Hi,
    after being inspired by squize's engine, i tried to make one my self
    it generates the map from a tileset png.
    for the map is just took some map from my old mario game.
    the tileset is from my...
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    thx tonypa.. didn't think of coding the engine...

    thx tonypa.. didn't think of coding the engine this way...

    in my engine the whole map mc moves, until the x or y offset is >= tilesize(32)
    then the position of the map mc is set to 0,0 again and...
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    [help]GotoAndStop Engine

    hi there :)

    yesterday i started working on a gotoAndStop engine. pretty cool technique :thumbsup:

    and i got it working (horray), but my problem is... its slow :yikes:

    the major...
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    i'm also using the english version of flash on a...

    i'm also using the english version of flash on a german computer..
    don't really know why, but i can work better this way :)
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    thx for the great feedback! never thought people...

    thx for the great feedback! never thought people would really like it :)

    @daveneageli
    wow that would be really helpful! thx
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    i used if(Key.isDown(1)) to check if the mouse...

    i used if(Key.isDown(1)) to check if the mouse button is down...
    maybe macs dont use keycode 1 for the left mouse button?
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    @ santuria: yep, thats a very odd bug i couldn't...

    @ santuria: yep, thats a very odd bug i couldn't work out, but i'm still trying^^

    @ ostil: the wheels aren't turning because the tank actually stops, but the game environment still moves. look...
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    its really awesome! retro at its best

    its really awesome! retro at its best
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