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  1. FOR HIRE: Experienced Flash Freelancer looking for projects.

    Art Director / Interactive Flash Developer
    http://www.gartflores.com
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    had start and init reversed . your...

    had start and init reversed .

    your onLoadStart is called right when loading begins.
    your onLoadInit is called as soon as loading is complete for that item.

    use these two to load each...
  3. CS3 cool glad it worked out.

    cool glad it worked out.
  4. CS3 onRelease = function(){ gotoAndStop(frame#); F...

    onRelease = function(){
    gotoAndStop(frame#);
    F = 1; myTimer(); frameID = setInterval(myTimer, 1000);
    }

    function myTimer():Void {
    if(F == 10){ play() }
    if(F < 11){ F++ } else {...
  5. Thread: Script issues

    by gyrocf17
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    2
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    459

    ... look for mouse control functions ......

    ... look for mouse control functions ... (_xmouse, _ymouse)
    and what moves the objects in whatever direction they are moving (_x _y)
    ... then start the trial and error process of figuring out what...
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    u can fill the array with movieclips with .flag...

    u can fill the array with movieclips with .flag var attached to the movieclips .(or objects if you dont want to use movieclips... )
    not sure if this is what you're trying to do but it works

    ...
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    u can simulate a chain loader by using onLoadInit...

    u can simulate a chain loader by using onLoadInit and onLoadStart...

    onLoadInit = don't load anything else other than the thumbnail ur loading...
    onLoadStart = load the next thumb you want to...
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    they will load in whatever order you read /...

    they will load in whatever order you read / populate your arrays in...
    trace out your arrays when they are done populating and see if it's in the order you want...
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    .... however you're telling the clips to grow in...

    .... however you're telling the clips to grow in scale ... do the same for the hitArea ....
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    no clue man. the one i did a while ago was for...

    no clue man. the one i did a while ago was for pc-side only so i guess it doesn't work with macs?

    uploaded and tested through mac . didnt work. worked on pc side.
    ah well.
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    .fla

    ...
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    the example i sent you was for cs4 and as2 as...

    the example i sent you was for cs4 and as2 as well.. i dont have a computer w flash till monday . ill help if u cant figure it out by then.

    -g
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    add after you define moviecliploader... ...

    add after you define moviecliploader...


    imgLoader = new Object();
    imgLoad.addListener(imgLoader);

    imgLoader.onLoadInit = function(targetMC) {
    centerFunction(targetMC);
    }
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    CS3 cool. caurina Tweener is another good one too.

    cool.

    caurina Tweener is another good one too.
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    hope you can use player 8 =P

    - change publish settings to player 8
    - image in root folder . add 1 named "image.png"
    - add an empty MovieClip inside "panel" with an instance name of "container"

    - Scene 1 layer "as" frame 1:...
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    where are the titles being defined ? "about us "...

    where are the titles being defined ? "about us " "portfolio" "contact us" ?
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    test the movie outside of flash. ie. run the...

    test the movie outside of flash.
    ie. run the .swf file in using standalone flash player not through flash movie export
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    post a .fla with as little code as possible to...

    post a .fla with as little code as possible to demonstrate your problem.
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    if(clipName._y

    if(clipName._y <=0 ){ // this is the "you cannot move higher than this point"

    if(clipName._y >= -565){ // "you cannot move below this point"
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    movieclip you want to scroll instance name =...

    movieclip you want to scroll instance name = "clipName"



    var moveAmount:Number = 50;

    var mouseListener:Object = new Object();
    mouseListener.onMouseWheel = function(delta) {

    if(delta <...
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    TextArea -XML/CSS - INLINE images. help!

    anyone know a way of adding an image to the right of text ? [read from xml]

    ex:
    testing <img src="img.png"></img> testing
    displays:
    testing testing
    <img.png>

    testing <img src="img.png"...
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    mouse movement so when you scroll.... what are...

    mouse movement so when you scroll....

    what are you trying to say man...

    scroll as in when you click scroll buttons the movie clip moves
    scroll as in when you scroll your mouse wheel the movie...
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    ... read about MovieClipLoader ... var...

    ... read about MovieClipLoader ...

    var mcl:MovieClipLoader = new MovieClipLoader();

    opengate_btn.onRelease = function(){
    mcl.loadClip("image.png", imgHolder);
    }

    ... if anything goes wrong...
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    google "caurina Tweener" check out the...

    google "caurina Tweener"

    check out the addCaller method.
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    look up pagination in actionscript 2... ...

    look up pagination in actionscript 2...

    http://www.mrsunstudios.com/2008/08/tutorial-pagination-in-actionscript-2/
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