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  1. Thread: Eight Cubes

    by Shokushu
    Replies
    2
    Views
    685

    Having eight individual cubes would be simpler...

    Having eight individual cubes would be simpler and I think lends itself better to the idea but I'm not entirely sold on it. I could do 24 squares easily and only need to give a (1 or 2) choice at...
  2. Thread: Eight Cubes

    by Shokushu
    Replies
    2
    Views
    685

    Eight Cubes [DISC]

    So in having had long intentions to make an RPG game I've had an idea I think I'll want to use: cube world maps. Ok, not really, I'm thinking tesseract but as the pool of people that know what that...
  3. If you can isolate shapes like that one you can...

    If you can isolate shapes like that one you can just duplicate the shape and then scale it up and place it underneath with whatever color you want. If that looks a little boring offset the smaller...
  4. I can't find good images of the islands that game...

    I can't find good images of the islands that game generates but there are essentially two ways to do that:
    A: plugging "rooms" together. This is what you can see from games like Diablo to- well,...
  5. Replies
    1
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    785

    For keeping it inside the visible area of the...

    For keeping it inside the visible area of the globe you should apply a mask to it.
  6. Replies
    1
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    473

    Something like for (var i:int = 0; i

    Something like


    for (var i:int = 0; i < some_array.size; i = i + 1)
    {
    some_array(i).scale_me(up_input);
    for (var j:int = 0; j < some_array.size; j = j + 1)
    {
    if (i =/ j)
    {
  7. Replies
    3
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    365

    Well, the setup I probably would have used would...

    Well, the setup I probably would have used would be to just put a function in (player,zombie,etc) classes that returns a string (player,zombie,etc).

    Then when my hit test fires off just call that...
  8. Something you probably aren't aware of: you can't...

    Something you probably aren't aware of: you can't multiple things tied right to enter frame, it's an event and event can only trigger one function.
    If at any time you need multiple things to happen...
  9. So does this tinting make the image "a little bit...

    So does this tinting make the image "a little bit more ____ colored" or "grayscale except instead of black it's _____ colored"?
    Uh, maybe pictures would be better.
    http://board.flashkit.com/board/...
  10. So does this tinting make the image "a little bit...

    So does this tinting make the image "a little bit more ____ colored" or "grayscale except instead of black it's _____ colored"?
    Uh, maybe pictures would be better....
  11. Replies
    13
    Views
    1,341

    Checking for a mouseUp quickly after a mouseDown...

    Checking for a mouseUp quickly after a mouseDown should simulate the desired type of click shouldn't it?
  12. Replies
    27
    Views
    8,344

    Ya, I'm just arrogant so I had to complain about...

    Ya, I'm just arrogant so I had to complain about something, I think.

    It was helpful though because I had misunderstood what you meant by using nextFrame until I saw it. Still can't say I...
  13. Replies
    10
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    865

    If you overwrite toString in your objects you can...

    If you overwrite toString in your objects you can tell them what to trace themselves out as.
  14. Replies
    27
    Views
    8,344

    Ya, that's pretty much what I meant I'd want to...

    Ya, that's pretty much what I meant I'd want to try- oh, I think I nuked that post to say I still had the swf.

    Well I wanted to adjust the visibility so that I could preserve the progress of the...
  15. Replies
    27
    Views
    8,344

    I think I remember some of why I had the other...

    I think I remember some of why I had the other thing set up like that- I was worried that the keyboard controls were initializing and that that was the cause of the problem.

    *I only made the eyes...
  16. Replies
    27
    Views
    8,344

    I'm better with actual code (not much,) but ya,...

    I'm better with actual code (not much,) but ya, no degree here.

    I don't remember what I hoped to get out of having two frames with stop on them per facing but I remember trying a lot of crap to...
  17. Replies
    2
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    851

    The link is dead so here's the .fla- if anyone...

    The link is dead so here's the .fla-
    if anyone still cares :\

    66232
  18. Replies
    27
    Views
    8,344

    edit: turns out I have the old file after all ...

    edit: turns out I have the old file after all

    66226

    Pretty ugly setup, eh?
  19. Replies
    27
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    8,344

    I know the link is dead now- but how could I...

    I know the link is dead now-

    but how could I arrange it so that I could go from one direction to any other direction using next/prevFrame()? Do those work so much better that the handful of...
  20. Replies
    27
    Views
    8,344

    I tried to use gotAndPlay for animating a...

    I tried to use gotAndPlay for animating a character sprite a little while ago. If the IMGBolt site wasn't apparently broken I'd show my example.

    Instead I'll try and just sum it up: I had code set...
  21. Replies
    13
    Views
    25,043

    Move the addChild line from the main class into...

    Move the addChild line from the main class into the class for the thing you've got the rollover effect on.

    Or if you've just drawn all of these things as symbols instead of manually placing it on...
  22. Replies
    13
    Views
    25,043

    If the expanding part is added as a child of the...

    If the expanding part is added as a child of the smaller part a rollover of the smaller part ought to still recognize it.

    You do have it set up differently, right?
  23. Replies
    3
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    561

    In the future you probably ought to mention what...

    In the future you probably ought to mention what you had been doing wrong so other people might benefit.
  24. Replies
    6
    Views
    4,626

    He's drawing the shape way away from 0,0 but...

    He's drawing the shape way away from 0,0 but doesn't want it to rotate around 0,0.

    He could either draw it around 0,0 and then move it, or put it in another object and rotate the object if he...
  25. Replies
    6
    Views
    4,626

    So in this case you mean you want it to rotate...

    So in this case you mean you want it to rotate around 44 and 66?

    Transformation matrix is probably the most awesome tool for rotating it around a dynamic point.
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