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  1. that's great - thank you. 'Render text for...

    that's great - thank you. 'Render text for Readability' with the font embedded caused it to be anti aliased
  2. Antialiased text with quality set to low

    I've got my game set to low quality to get a performance increase, and it's fine for the bitmap graphics, but the dynamic text is un-aliased as well.
    Is there some way to get the low quality speed...
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    ah - thanks, Mr Malee, I'd not considered doing...

    ah - thanks, Mr Malee, I'd not considered doing that. That's definitely worth trying
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    [help] thin isometric walls

    I've been stuck with a depth sorting issue for a long while now, and that's for thin partition walls that the hero can walk either side of. Using a depth sorting algorithm that takes a greater...
  5. yeah, I've switched it to use a timer. It works...

    yeah, I've switched it to use a timer. It works better especially towards the end of the game where there's less to compute, the AI sometimes moves too quickly and it's nice to have that slight pause...
  6. thanks for these responses. I'll try splitting...

    thanks for these responses. I'll try splitting out the code and see if I can get that working.
    Edit: just made a quick test - that's working great now - thanks!
  7. [help] refresh screen before complex actionscript

    Hi. I'm creating a card game and got it all working reasonably well with a computer AI - but a problem occurs once the human player has placed their card, the card movieclip is attached to the board...
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    thanks Tonypa, it does sound like it's going to...

    thanks Tonypa, it does sound like it's going to be more trouble than it's worth.
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    it'll be ...

    it'll be

    Selection.setFocus('txtName.variablename')
    you target the variable name of the text field:...
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    Alluvian - that's a great way to do it. It also...

    Alluvian - that's a great way to do it. It also seems much more natural for players to determine what content they want to see in the game.
    I'll check out Pirates of the Burning Seas - thanks for...
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    I guess the other problem with moderating content...

    I guess the other problem with moderating content is filtering out the content that simply isn't that good.
    Would you do that with other player's rating the content, or by a moderator behind the...
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    sorry - I'd not said thanks for these last links...

    sorry - I'd not said thanks for these last links - your Zelda engine looks great!
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    thanks for taking the time to link to these -...

    thanks for taking the time to link to these - i'll go through them shortly

    what about basic objects within an existing world that the player can manipulate? Such as books, paintings, wallpaper and...
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    thanks for that - i'd not thought as far ahead as...

    thanks for that - i'd not thought as far ahead as letting the player create their own game, so that's certainly something interesting to pursue.
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    [disc] player generated content in rpg

    I've just been working on a system to allow players to create books and parchments and then mail them to other players (pretty much like UO does) and I've started thinking what other things could be...
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    if you've not seen tonypa's tutorials...

    if you've not seen tonypa's tutorials then I'd definitely check those out - they'd hopefully get you on the right track
  17. ah - true - although presumably this is only an...

    ah - true - although presumably this is only an issue in games that allow macroing/scripting?
    So, in a game with little combat and no macroing, there's no reason for the timer bars?
  18. [disc] (mmo)rpg resource gathering timer bars

    I've implemented my item collection code in my rpg but then as I was playing Everquest II for inspiration, I noticed that when gathering resources there's a delay as a small timer bar is filled.
    I...
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    is this going to be an artbased game? I'd...

    is this going to be an artbased game?
    I'd recommend using a tile based game for an RPG - I think it will probably make things a lot easier in the long run.
    Tonypa's written some great tutorials to...
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    it's a standard flash object:...

    it's a standard flash object:
    http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary635.html
    I don't know why backspace won't work though...
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    i've been using this: ...

    i've been using this:


    Selection.setFocus(nameinput);
    Selection.setSelection(0, 1);

    where nameinput is the name of my Input Text box.
    hope it helps...
  22. thanks for the replies :)

    thanks for the replies :)
  23. Hmm ... actually, it looks like setting the text...

    Hmm ... actually, it looks like setting the text box to 'Anti-alias for readability' does antialias the text, but 'Anti-alias for animation' doesn't smooth the text when the move is set to Low...
  24. thanks - that's really useful

    thanks - that's really useful
  25. [help] _quality="low" but with anti-alias fonts?

    Hi there,
    I've got my flash movie set to _quality="low" which makes the game run a lot faster, but is there anyway of just having specific fonts (or textareas) render with anti-alias smoothing...
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