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  1. What advantages if any, are there to using a...

    What advantages if any, are there to using a technique such as this, over say displaying a dynamic pixel font instead?
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    Basic Image Viewer

    Hi

    Does anyone know of a flash example, 8 or below that loads a JPEG and provides basic image manipulation such as Zoom, Rotate, Scale, etc. I've found plenty of gallery type which seem...
  3. That is probably the best GTA clone I've seen in...

    That is probably the best GTA clone I've seen in Flash so far. Competing with Felony. Is there any source example of the top-down building skewing in MX or the new Flash 8 functionality anywhere?
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    LeechmasterB - do you have a source .fla of the...

    LeechmasterB - do you have a source .fla of the effect you describe in code working? I'd be interested to see an example?
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    Thanks, that's useful to know.

    Thanks, that's useful to know.
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    How do I ensure the font used (Verdana) is...

    How do I ensure the font used (Verdana) is embedded? Put in a dynamic textbox that's empty with the font embedded?
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    Flash MX ComboBox Component Problem

    I have created a Flash MX ComobBox from the Components. I have populated the list from an XML file. No selected item appears in the combobox. Using the drop-down the list is populated. Select from...
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    Yes, that's what I'm trying to do for a GTA...

    Yes, that's what I'm trying to do for a GTA related game. If you check my S&H footer then you'll see my original collision engine was quite static and rigid.
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    Rectangle Wall Reactions

    Hi all

    I'm reworking my original collision engine to attempt to get more realistic reactions when hitting tiles that are walls, etc.

    Have a look at the attached graphic.

    I have implemented a...
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    Perhaps if Macromedia bundled two seperate...

    Perhaps if Macromedia bundled two seperate players with the application they could cater for improved performance? One reason for the poor performance of the Flash Player is due to limiting the size...
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    Hi TonyPa Any more information would be...

    Hi TonyPa

    Any more information would be appreciated. I too am working on a revelopment of the S&H game I originally planned (see signature) but this time based upon your excellent gotoAndStop...
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    I shall have a looksie at those for inspiration....

    I shall have a looksie at those for inspiration. Thanks TonyPA.
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    Flash MX - Object Following A Path

    Hi all

    Has anyone any examples of a movieclip object that follows a path on screen?

    Say I have drawn an 'S' or similar line shape, I now want an arrowhead object to follow the path. I'd then...
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    Arrow Object Following A Path

    Hi all

    Has anyone any examples of a movieclip object that follows a path on screen?

    Say I have drawn an 'S' or similar line shape, I now want an arrowhead object to follow the path. I'd then...
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    Optimisation - _root Functions

    Is it better to define functions that lay upon the main timeline as

    _root.name = function

    or

    _global.name = function

    or
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    Anyone any comments on the single read of a key...

    Anyone any comments on the single read of a key to a global variable idea?
  17. Thread: Car physics

    by mjhardisty
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    That's a little like driving on ice if the Java...

    That's a little like driving on ice if the Java version is anything to go by.

    I found the attached a while ago, which I think is a little more basic but the behaviour seems more realistic (146k)
  18. Thread: Car physics

    by mjhardisty
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    That's neat TeroLebe - is the source fla...

    That's neat TeroLebe - is the source fla available in MX format?
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    Thanks for those tips. I think I'll go with...

    Thanks for those tips. I think I'll go with TonyPa's idea of holding an array of all objects.

    Thanks for your input guys.
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    Tonypa, How do you add the call to the dynamic...

    Tonypa,

    How do you add the call to the dynamic objects to the main function?

    M.
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    I understand the principal of calling all the...

    I understand the principal of calling all the game functions from one main onEnterFrame, but what if we are creating dynamic objects on the stage. For example in a tile based world we can change...
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    Would it be to use the ASBroadcaster methods? But...

    Would it be to use the ASBroadcaster methods? But obviously broadcast a different message to every moviecip? Turn on and off the broadcaster? Anyone got any working examples of this where objects are...
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    Following on from the tips in this thread - would...

    Following on from the tips in this thread - would it be quicker to define all the built-in functions as global variables, say for an tile engine that uses onEnterFrames?

    _global.k = keyDown;

    If...
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    Strille Thats a nice idea - so, I should...

    Strille

    Thats a nice idea - so, I should dispense with any other movieclips possessing their own onEnterFrame ?
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    Pausing Tile Based Engine

    Hi all,

    I'm using a modified tile engine, based upon the excellent tutorials by Tonypa.

    My question is this, what are the best ideas for implementing a "PAUSE" key whilst the engine is running,...
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