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  1. I'm not sure either, if it's not too large, email...

    I'm not sure either, if it's not too large, email it to me. rocky_tapia@hotmail.com
  2. can you upload your files so I can take a peek.

    can you upload your files so I can take a peek.
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    in the open() function should the code that reads...

    in the open() function should the code that reads onEnterFrame = function be onRollOver = function?
    that allows each of the subs buttons to get the "hand" when you move over the dropdown buttons. or...
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    Well, sort of figured out. It now...

    Well, sort of figured out. It now expands/dropsdown
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    I got it figured out. Change this line:...

    I got it figured out. Change this line:
    this['bar'+i].endY = bar0._y + i*(bar0._height+odstep);
    to
    this['bar'+i]._y = bar0._y + i*(bar0._height+odstep);
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    is this (this.state=!this.state) cs3 syntax?...

    is this (this.state=!this.state) cs3 syntax?
    what as version do you specify in the publish settings?
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    I'll continue to play around with the code and...

    I'll continue to play around with the code and hopefully figure it out before you do. :)
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    you're right, that is valid syntax. I was...

    you're right, that is valid syntax. I was mistaken.

    but it looks like in the open() the onEnterFrame code is getting executed.
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    Sorry I don't have the answer, but I think part...

    Sorry I don't have the answer, but
    I think part of your issue is this line:
    this.state = !this.state;
    shouldn't that be wrapped in some sort of if syntax?
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    Northcode has a nice product (SWF Studio). You...

    Northcode has a nice product (SWF Studio). You can import all you swf files, they then get turned into a self contained .exe file. At least I believe that to be one way it will work.
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    you would change temp_btn to the instance name of...

    you would change temp_btn to the instance name of your button.
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    try this temp_btn.onPress = function() {...

    try this

    temp_btn.onPress = function() {
    _root._alpha = 50;
    var intervalID:Number = setInterval(function () {
    gotoAndPlay("Scene 2", 1);
    clearInterval(intervalID);
    }, 1000);
    };...
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    use _alpha= whatever your opaque percentage needs...

    use _alpha= whatever your opaque percentage needs to be. Example _alpha = 50; or _alpha = 10; or whatever you need it to be.
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    yes, first keyframe of any movie. If you're...

    yes, first keyframe of any movie. If you're loading movieClips inside of other MCs, just place it in the main (container) movieClip.
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    Place this._lockroot = true; in your game.swf's...

    Place this._lockroot = true; in your game.swf's timeline.
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    // Add Items to Combo Box. my_cb.addItem("this...

    // Add Items to Combo Box.
    my_cb.addItem("this is an Item");
    my_cb.addItem({data:2, label:"second value"});
    my_cb.addItem({data:3, label:"third value"});

    // Add event listener and event handler...
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    try this: fscommand("fullscreen", true);...

    try this:
    fscommand("fullscreen", true);
    fscommand("allowscale", false);
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    try cardform.qty = qty_cb.getValue().data

    try cardform.qty = qty_cb.getValue().data
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    try cardform.qty = qty_cb.getValue().data

    try cardform.qty = qty_cb.getValue().data
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    that should read missing an end paren after...

    that should read missing an end paren after "divorced" in your else if statement
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    I placed this on the component on(change){...

    I placed this on the component
    on(change){
    status = this.getSelectedItem().label;

    if (status == "single") {
    _root.kid_num.enabled=0;
    }
    else if(status == "married"){
    ...
  22. that should read && this._y == yourYvar

    that should read && this._y == yourYvar
  23. oops, I accidentally hit the enter button b4 I...

    oops, I accidentally hit the enter button b4 I finished typing,
    if(this._x == yourXvar && the._y == yourYvar)
    {
    return;
    }else{
    this._x =yourXvar
    this._y =yourYvar
    }
  24. this.onPress = function(){ if(this._x == youVar)...

    this.onPress = function(){
    if(this._x == youVar)
    {
    do this action
    }
    else{

    }
    }
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    of course you can call .swf files from a...

    of course you can call .swf files from a projector. Using loadMovie() or loadMovieNum(). Or, you can import all your swfs into the library of the projector file and use the attachMovieClip. Several...
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