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  1. Replies
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    finally beat that beast.... first of all...

    finally beat that beast....
    first of all congradulations on a great game, one of the best side scrollin shooters ive played

    if youre gonna be doin anytweaks or polishing i have a couple of...
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    1,195

    V*cos(t) =...

    V*cos(t) = (a(xs-xf))/(-V*sin(t)+/-sqrt(V^2*sin(t)+2a(ys-yf)))
    makes no sense... specifically the
    ...sin(t)+/-sqrt(...

    looks like a typo, so if you could fix it maybe?

    edit: oh man, this is...
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    549

    maybe you should change the name a little, like...

    maybe you should change the name a little, like some parody tv shows do, like madtv or SNL. I see sometimes they change the names, sometimes the just leave it. so its hard to tell. But i would...
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    389

    oops, i defined getIndex as a prototype and was...

    oops, i defined getIndex as a prototype and was using it wrong.
    so that mystery is solved
    thanks catbert
  5. Replies
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    389

    i use a getIndex function to find its index and...

    i use a getIndex function to find its index and set it to x.
    so its

    var x = getIndex(this);
    eArray.splice(x, 1);
  6. Replies
    12
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    389

    i get some weird thing ahppenin whenever i use...

    i get some weird thing ahppenin whenever i use splice. the object i removed from the array, but it leaves an empty spot. after a while my array looks like [,,,,,,,,,]. why is it placing an empty...
  7. thats for the workaround. im still wondering...

    thats for the workaround. im still wondering what caused it.
  8. Replies
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    338

    i looked at your flas...but i cant see why you...

    i looked at your flas...but i cant see why you made the external swfs. why not just use them as moive clips? attachMovie lets you make different instances from one clip.
  9. [help]sooo confused about this simple fla

    ive got the mouse- following ship, and it workd great. Check the FLA file below. its so simple, how cant go wrong, that is until your mouse goes straight up(or down) far enough. it goes crazy! ...
  10. Replies
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    ok any one have an opinion on hitTests? as in...

    ok any one have an opinion on hitTests? as in where to put one. is it better to put it on the hero and his bullets? or should the hitTest better placed on the enemies?

    if it doesnt matter, just...
  11. Replies
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    556

    i came across this prob when making my little rpg...

    i came across this prob when making my little rpg thing(mx 2004).
    i fixed it by calculated the swapDepths for the hero more than once per move

    i used 4 frames to move i tile, so i just stuck my...
  12. Replies
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    so if the while loop is always the fastest... how...

    so if the while loop is always the fastest... how come eveything i see out there uses for loops??
    (yea im new) ive never even uesd a while loop, i just assumed i didnt need it.
  13. Replies
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    thanks for all the input, and ive decided to go...

    thanks for all the input, and ive decided to go w/ attach if anyone cares. wee games fun. :mrt:
  14. Replies
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    duplicate or attach?[help[resolved] AND disc!]

    my first galactica style arcade shooter... but whats the best method for shooting?

    some use duplicate, others use attach... does it really matter?
    is enterFrame slower or worse than making the...
  15. i had a similar prob on my haf-arsed rpg. my...

    i had a similar prob on my haf-arsed rpg.
    my cheap solution was to create two frames for each area, one for set up and one with the map and sprite etc.
    this actually doesnt turn out so bad if you...
  16. Replies
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    5,960

    maybe my memory failed about bush's original...

    maybe my memory failed about bush's original plans, but i know he at least down played the costs and length of the war.

    But what exactly were these troops "capable of"?
    stopping terrorist from...
  17. Replies
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    5,960

    our actions were quite decisive and clear, but...

    our actions were quite decisive and clear, but thats is definitely not enough. bush does not lack resolve, but he does lack foresight and caution. Out troops arent ***** footing around as some...
  18. Replies
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    true, oh well. just throwin out idears

    true, oh well. just throwin out idears
  19. Replies
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    so when defining functions,i should name a...

    so when defining functions,i should name a reference like r= _root
    at the beginning of the func?
    (if it uses _root more than once)
  20. yes all in the same direction ive got most of...

    yes all in the same direction

    ive got most of them attached to a parent, and the others cant because of some layer stacking stuff
    but ive got them all in an array.

    thing is it plays slowly. ...
  21. [helpish]motion in action script, whats the best?

    ive gota game im workin on, and i need to move almost everything on the screen. problem is thats like 200 objects(mostly tiles). this makes it really slow.

    whats the fastest method for scripting...
  22. Replies
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    588

    what i think would rock: if you extended the...

    what i think would rock:

    if you extended the graphic to kinda wrap around the shirt, maybe go off to one side or somethin. i mean if its gonna be all long like that, make the different shpae and...
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    this is really not suprising. I can't belive...

    this is really not suprising.
    I can't belive people are so shocked that American troops were abusing prisoners. They feel they finally found somebody that they can hate, and they want to beat the...
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    yea thats what i ended u p doin i just thot...

    yea thats what i ended u p doin
    i just thot there was a func that would automatically find eveything with an instance name, or all the MCs

    i got it to work, with a little more work
  25. Replies
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    yea, but i want to do that to everything. does...

    yea, but i want to do that to everything.
    does anyone know of a way to make a function apply to ALL MCs?
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