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  1. Thread: [F8] XML Help

    by sand858
    Replies
    12
    Views
    669

    Boo! Killing a fly with a sledgehammer is far...

    Boo! Killing a fly with a sledgehammer is far more fun than with a flyswatter!
  2. Thread: [F8] XML Help

    by sand858
    Replies
    12
    Views
    669

    Aw... sorry for rubbing you the wrong way. You're...

    Aw... sorry for rubbing you the wrong way. You're a better person for me for offering help to begin with. I'm sorry my jesting was insulting. My main goal was to provide some humor, my secondary goal...
  3. Thread: [F8] XML Help

    by sand858
    Replies
    12
    Views
    669

    Aw, you mistake my jesting as fightin' wurds! ...

    Aw, you mistake my jesting as fightin' wurds!

    In all seriousness, webgeek made a great post. If you or "XML" is not to keen on XML, you should be sure to read it thoroughly.
  4. Thread: [F8] XML Help

    by sand858
    Replies
    12
    Views
    669

    It saddens me that my pain is not of your...

    It saddens me that my pain is not of your concern. ;)



    This part, in particular, hurts me.

    It is my hope that you proposed this as a solution only to severely simplify Mr. "xml"s need to...
  5. Thread: [F8] XML Help

    by sand858
    Replies
    12
    Views
    669

    This thread hurts me. Physically.

    This thread hurts me. Physically.
  6. Replies
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    1,250

    Another option is to define a variable in the...

    Another option is to define a variable in the class with the same name as the child MC in the library and to declare its scope as public.

    I don't know why it works, but it does. :)

    I believe...
  7. Replies
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    999

    :) Anything I can do to encourage some feedback?

    :) Anything I can do to encourage some feedback?
  8. Replies
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    999

    Open source: AnimatedSprite class

    I've been playing around with AS 3.0, and I will be the first to admit that I feel like a total nubb as I try to figure out my own set of new "best practices." Apart of my tinkerings have involved...
  9. Replies
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    685

    As Daydream mentioned, we've been working on an...

    As Daydream mentioned, we've been working on an improved version of the game that has a bit of a lower learning curve and an easier to use interface. Hopefully we'll have something to show off soon...
  10. Replies
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    901

    Custom server. I don't recommend that though. :)...

    Custom server. I don't recommend that though. :) Use one of the big boy servers, they're much friendlier.
  11. Replies
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    901

    I'm sorry I've let you down so much.. I have...

    I'm sorry I've let you down so much..

    I have no idea why the drop bomb key doesn't work all the time. It works fine for me. It might be a performance issue.. The game doesn't play too well on...
  12. Replies
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    901

    #2, and again, almost killed me. :) Added a...

    #2, and again, almost killed me. :)

    Added a guest mode, but you can only play the AI and the AI sucks. ;)
  13. Replies
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    901

    Hah.. Yeah.. Same accounts. I'm going to add a...

    Hah.. Yeah.. Same accounts.

    I'm going to add a guest account to both this and Battalion as soon as I.. can perfect that cloning process I've been working on.

    threadjack: V for Vendetta is a...
  14. Replies
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    901

    Should be: if( free ) giveItAChance();

    Should be:


    if( free )
    giveItAChance();
  15. Replies
    21
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    901

    "Cool"? Heheh...

    "Cool"? Heheh...
  16. Replies
    21
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    1,074

    Nice.

    Nice.
  17. Replies
    21
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    901

    [beta] Little Ice Breakers

    I'm pleased to announce the start of the beta test for gamedozer's (the game development house formerly known as Urbansquall) latest (FREE) multiplayer game Little Ice Breakers.

    Some stuff is...
  18. Replies
    7
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    1,105

    It's possible to code your own Profiler (and a...

    It's possible to code your own Profiler (and a pretty decent one too). The only real problem with it, is that it's virtually impossible to "strip" the profiler out of your application once you've got...
  19. Replies
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    8,084

    Cool. Glad to hear you're putting some sN games...

    Cool. Glad to hear you're putting some sN games together. If you need to fill in any holes in your game list, you know where to find me. :)
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    http://www.urbansquall.com/karma/ Some (not...

    http://www.urbansquall.com/karma/

    Some (not much) documentation and housekeeping functions implemented. I'm going to wait for more feedback before pushing it any further. :)
  21. Replies
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    8,084

    One thing I'd like to resolve is a problem...

    One thing I'd like to resolve is a problem between the way static objects and animated objects interact. Currently everything is being drawn into large bitmapData/movieClips. Animated objects are...
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    8,084

    Some source code for you guys to play with! ...

    Some source code for you guys to play with!

    http://www.urbansquall.com/likwid/karma_test_v1.html - the attached source code built

    "Karma" is the name for the engine that I finally settled on....
  23. Replies
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    8,084

    Unfortuanetly it depends a lot on the browser...

    Unfortuanetly it depends a lot on the browser you're using. The Firefox Flash plugin is as fast as a turtle.
  24. Replies
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    Partial implementation of the final engine: ...

    Partial implementation of the final engine:

    http://www.urbansquall.com/likwid/likwid_bitmapData_v2.html

    Fun new things in this version:
    1) All content is loaded from bitmapData. All the engine...
  25. Replies
    95
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    8,084

    After some soul searching and testing, I've...

    After some soul searching and testing, I've determined that the core scrolling engine will operate on BitmapData, for both normal and animated tiles/objects. That frees up the client application to...
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