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  1. Replies
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    That seems to have done the trick, thanks.

    That seems to have done the trick, thanks.
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    Nevermind I think I've got it working, guess I...

    Nevermind I think I've got it working, guess I just needed to sleep on it, sorry for the bother.
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    Bump. I tried parsing the xml using the...

    Bump.

    I tried parsing the xml using the methods described above and also the child() method described in another thread. If i use child("*") it displays all the children inside of <stage>, but...
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    [RESOLVED] crash authplay.dll

    My laptop keeps crashing when I run test (CTRL+Enter) using Flash CS3. The error reports something to do with authplay.dll file. Crash is consistent (repeated). Anyone else run into this?

    CS3...
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    ok I tried reformatted to compensate for loading....

    ok I tried reformatted to compensate for loading. I have a container in Stage1 which is assigned to S1Menu class prior to loading the XML. Then once the xml data is loaded I call a generate menu...
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    [RESOLVED] passing xml from class

    Well i used to be an average AS2 developer, but thanks to AS3 I feel like I should be back in the newbie forum.

    I'm trying to import some xml data to display in some lists. I've got a class that...
  7. Thread: carousel class

    by bfuzz
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    393

    carousel class

    I'm working with a carousel script from Lee Brimelow's gotoandlearn tutorial. I'm trying to create a carousel class, but I'm pretty new to classes. I was able to get the items to show up on the...
  8. Thread: masking

    by bfuzz
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    You cannot mask a layer that is already masked so...

    You cannot mask a layer that is already masked so no, but you can have multiple masking objects (bitmaps/symbols) on a single mask layer. For example you could have 3 bitmap shapes on one layer, and...
  9. Thread: masking

    by bfuzz
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    422

    This sample has 2 methods one uses shape tweens...

    This sample has 2 methods one uses shape tweens to fade the bitmaps that cover the text, but the bitmaps have to be the same color as the background. The second is more effective. I converted the...
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    I can't seem to find MX right now. Flash 8 can...

    I can't seem to find MX right now. Flash 8 can only save as MX04.

    The code on frame 1 of main level:


    _global.screenStatus = "closed";
    btn1._alpha = 0;
    btn1.enabled = false;
    btn2._alpha =...
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    I thought it was...

    I thought it was...
  12. Oh, I see now. I misunderstood your initial...

    Oh, I see now. I misunderstood your initial post. I'm not sure how Flash breaks down animated gifs during import, sorry.
  13. Thread: [f8]

    by bfuzz
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    Not sure what you're trying to do, but to disable...

    Not sure what you're trying to do, but to disable a button:
    btn1.enabled = false;
    To enable:
    btn1.enabled = true;
  14. import mx.transitions.Tween; import...

    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    new Tween(mc, "_alpha", Strong.easeIn, 100, 0, 5, false);

    search 'using tween class' in Flash help for more.
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    I think you need .text attribute....

    I think you need .text attribute.
    _parent.your_name.text="Name:";
    _parent.your_phone.text="Phone:";
    _parent.your_email.text="Email:";
    _parent.your_weddingdate.text="Wedding Date:";...
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    Place the two buttons on the stage either within...

    Place the two buttons on the stage either within the computer animation or on the parent level and set the visiblility to zero: btn1._alpha = 0. Then on the last frame of the sequence where the...
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    I'm not really sure what you're proposing, but...

    I'm not really sure what you're proposing, but loading a file that size is bound to have it's overhead. You can try preloading the images (search 'preloader' in tutorials), but the result will...
  18. Seems to work for me. Are you sure the problem...

    Seems to work for me. Are you sure the problem isn't with the layout of your doc.
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    You still had button symbols within button...

    You still had button symbols within button symbols, but more than that you don't need the text or bitmaps inside the button to be symbols at all. Create a symbol, inside the symbol create your...
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    This code would go on frame 1 of the area where...

    This code would go on frame 1 of the area where you want the symbol (content holder) to be created. If you use the master fla method, just put it on frame 1 of the timeline. If you want to create a...
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    Looks good. SO I take it you figured out the...

    Looks good. SO I take it you figured out the difference between putting actionscript on a symbol versus inside the symbol? From the 3rd to last post it sounded as if you were still inside the...
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    You have to att it on to the symbol, not to the...

    You have to att it on to the symbol, not to the frame inside the button, so go outside the button symbol, select it and the symbol on the actions panel tab should look like a button rather than a mc...
  23. I've never seen preloading for an swf, just for...

    I've never seen preloading for an swf, just for images. I doubt it would help anyway, because you're dealing with fat files. You need to optimize them. Figure out why the swf is so huge...
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    on the button: on (release) { getURL...

    on the button:
    on (release)
    {
    getURL ("http://www.yourdomain.com/newpage.html", "_self");
    }

    Dreamweaver has an option to import swf into html, but an easier way is to just publish the fla...
  25. Thread: Intro loop

    by bfuzz
    Replies
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    You can separate using scenes: last frame of the...

    You can separate using scenes: last frame of the intro do nextScene()
    You can just put the intro on frame 1 of a master layer and when it gets to the last frame either unload the intro or move the...
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