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  1. Replies
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    great stuff... And for all you guys wanting...

    great stuff...

    And for all you guys wanting the code.. try to find out yourself! First try, then ask for code(hints). It's much more rewarding for yourself and a better learning experience too.....
  2. Nope, that's too late.. What I'm trying here is...

    Nope, that's too late.. What I'm trying here is to get event sounds to play properly inside a movieclip.. As I explained, these event sounds play a part of a larger file, which itself is played...
  3. Hi all, I've got a problem with my event...

    Hi all,

    I've got a problem with my event sounds which is driving me nuts..

    I've got a movie with a movieclip on its timeline. This movieclip is holding a couple of eventsounds.
    Originally,...
  4. Hi all, I'd like to know if there's a way of...

    Hi all,

    I'd like to know if there's a way of checking whether an audio file attached to a sound object has stopped playing or not..

    Example:
    I've got this narration file playing and I want...
  5. Hi all, I'm stunned... I've got a movie...

    Hi all,

    I'm stunned...
    I've got a movie with chunks of streaming audio. Both on the main timeline and in an MC.. The audio in the MC is exactly the same as the audio on the main timeline.. The...
  6. Hi all, I'm stunned... I've got a movie with...

    Hi all,

    I'm stunned...
    I've got a movie with chunks of streaming audio. Both on the main timeline and in an MC.. The audio in the MC is exactly the same as the audio on the main timeline.. The...
  7. Replies
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    Re: Re: timing mouse events

    Wait a minute... forget about the code above (in the second controlclip).
    Replace it with this one:

    ---
    onClipEvent(mouseMove){
    //show message
    _parent.message = "mouse moving"
    // go back...
  8. Replies
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    425

    Re: timing mouse events

    I would use an approach using the getTimer() function and an empty movie clip with a couple of clipevents. This movie clip actually checks for mouse movement and acts accordingly.. In my case it will...
  9. Hey, if your boss wants my bankaccount number let...

    Hey, if your boss wants my bankaccount number let me know :-)

    Nice weekend!

    mc
  10. Here's what to do to create a dynamicly filled...

    Here's what to do to create a dynamicly filled text fader:

    1. Create a dynamic textfield with the variable text. Embed the fonts..
    2. Convert it to a graphic symbol
    3. Create a Movie Clip...
  11. Replies
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    471

    Should be: gotoAndPlay ("Scene 1",1); Then...

    Should be: gotoAndPlay ("Scene 1",1);

    Then it'll work..

    HTH

    mcBassTN
  12. Replies
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    Create a movie clip, drag it onto the timeline...

    Create a movie clip, drag it onto the timeline and name the instance "motherClip".

    Then add a frame action (i.e. into the same frame) with the following code:

    ---
    // loop 5 times using index...
  13. Replies
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    Create a movieclip, Put some dummy stuff in it to...

    Create a movieclip, Put some dummy stuff in it to be able to resize it the way you want. Dummy stuff can be invisible of course..

    Select the movieclip and choose Actions from the Windows menu.....
  14. Check the Instance behaviour of you animation...

    Check the Instance behaviour of you animation clip... it might be set on 'Graphic' instead of 'Movie Clip'. That's all I can think of...

    HTH

    mc
  15. Replies
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    Should be: gotoAndPlay ("Scene 1",1); Then...

    Should be: gotoAndPlay ("Scene 1",1);

    Then it'll work..

    HTH

    mcBassTN
  16. Replies
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    Use the following: x = Math.random(); url =...

    Use the following:

    x = Math.random();

    url = "MyFile.swf?"+x;

    Then use url in your loadMovie action.

    i.e. loadMovie(url);
  17. Replies
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    Woops, something didn't show up due to html...

    Woops, something didn't show up due to html codes... lets change var i into var index.. And lets set the condition to index<=9.. Need more coffee...

    Then the coding should look like this..
    ...
  18. Replies
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    Why didn't I think of that...

    Why didn't I think of that...
  19. Thread: Why so slow?

    by mcBassTN
    Replies
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    2,156

    Sure unanswered... do you think anyone ever gets...

    Sure unanswered... do you think anyone ever gets to this page before christmas?? I started requesting this post almost a year ago.. ;-)

    Serious now: Yeah, I think its slow too.. Only in the...
  20. Replies
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    Why not create just one function.. send nPick as...

    Why not create just one function.. send nPick as an argument and let the function itself handle the dynamics..

    --------
    function myFunction(nPick){
    if (nPick==1){
    //do stuff
    } else {...
  21. Replies
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    Tested it.. and it worked.. nice, nice.... :-))

    Tested it.. and it worked..

    nice, nice.... :-))
  22. Replies
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    I'm not sure... A preloader only checks its...

    I'm not sure...

    A preloader only checks its own movie I guess.. Not the occasional linked library..(correct me if I'm wrong here). And again, the SL downloaded when a request was made.. not...
  23. Replies
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    I performed a little test to see what happens.. ...

    I performed a little test to see what happens..

    I created a 330k library from which I only exported one symbol (a gif image).. I also created a movie with 50 frames. On frame 50 the linked symbol...
  24. Replies
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    where can i get the shoes man.... :)

    where can i get the shoes man.... :)
  25. Replies
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    For all I know Shared Libraries start downloading...

    For all I know Shared Libraries start downloading the moment an element is asked for by the swf.. What I conclude from your answer is that a SL starts downloading whenever a linked swf is called.....
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