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    Set up local testing of XMLSockets?

    Hi, so I set up an xml socket using this SimpleServer.java code and it works with me connecting to localhost and port 9988.

    When I run the test via the swf file or the debugger, it works and...
  2. Problem with importing small audio files?

    This is my first none AS3 post, so not sure if I'm on the right forum.

    Anyway, I'm having a problem importing tiny sound effects (0.1s) for a game I'm working on into Adobe Flash CS6. It keeps...
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    Getting started with Flash on Facebook

    Hi,

    I am trying to start putting my flash games on Facebook. I found some tutorials online, but they all seem outdated as there is a new Facebook developer system, and the official one that is up...
  4. Object adding itself to stage on air but not swf

    Hi,

    This problem is really doing my brain in. I don't know how... why... what.
    I created a card game called whot similar to the popular UNO or Crazy Eights and it's on the verge of completion....
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    Thank you for taking your time out to help me...

    Thank you for taking your time out to help me Flax. After a few more tests I noticed this might be a memory problem and not a loop overflow. For example, in the deck I only allow it create the ball...
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    Thanks for the push advice. I'll start using that...

    Thanks for the push advice. I'll start using that instead! As for the Card class... I don't think it does anything too expensive:

    package
    {
    import flash.display.*;
    import flash.events.Event;...
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    Oh wow... Amidst all that I can't believe I...

    Oh wow... Amidst all that I can't believe I forgot to spell out the problem. When I run it, flash player slows down dramatically. There is enough time to see the cards added to the stage but after...
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    The cards on the deck animate (72 frames of...

    The cards on the deck animate (72 frames of repeats mainly) is that a problem?
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    unidentified loop over flow

    I'm trying to make a card game. I have a card and a deck class. The card class works fine but the deck has a weird loop. Here's my code:
    public class Deck extends MovieClip
    {
    private var i:int;...
  10. Ah, yes it WAS because I created a class...

    Ah, yes it WAS because I created a class definition for the movieclip, so there must have been an overwrite. Thanks for your help!
  11. Yes it did. Based on that I did some research and...

    Yes it did. Based on that I did some research and appears I don't need to use flex the way I code, I can just stick to actionscript projects. I still have one problem though. I tried adding a...
  12. MovieClips and backbuffer help in Flash Builder

    So here's the thing, I've been trying to switch from coding in frames to class-based. I've looked at some examples online and they mostly use embedded images like jpg, gif and so on. I'm used to...
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    Perhaps my question wasn't clear enough?

    Perhaps my question wasn't clear enough?
  14. What you can do is add all animations to the...

    What you can do is add all animations to the movie clip (card) and set stop() points. Judging by your files probably frame 1 for normal, frame 20 for enlarged and frame 40 for reduced again.

    Now...
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    A question about Loaders

    Okay so I'm designing a flash-based website and the concept I'm using it creating a light base interface and having a content box that loads other swf pages inside it, so the visitors don't need to...
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    Hi Five, I get the general gist of what you're...

    Hi Five,

    I get the general gist of what you're saying, thanks. One more thing though, what exactly is 'mymask'? A movieclip on stage? A sprite I have to create with code? Thanks.
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    Adding objects to a masked layer

    Hi,

    Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects...
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    Oh wow cancerinform... You rule!! I traced them...

    Oh wow cancerinform... You rule!! I traced them and got null for both, but my main problem was the gameTimer. What it was, I defined gameTimer and all methods in frame 1 of layer A, that extends to...
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    unknown null object/method error

    Hi
    I'm having a problem with this code for selecting a character for a game. The scrolling left and right codes work but when it comes to accepting the highlighted character, I get this;


    ...
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    Alright thanks! Just wanted to be sure there...

    Alright thanks! Just wanted to be sure there wasn't a way flash could detect whether the var had been created already and not renew it.
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    Bump

    Bump
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    Don't worry about the string integer I was just...

    Don't worry about the string integer I was just using an example :)
    Yes the methods are nested... If I were to put them outside doAI how would it know which of the cpu characters is using it? What...
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    Basically what it is is that the variable x is...

    Basically what it is is that the variable x is the command the cpu should execute and variable y is the cpu movieclip itself. If the command is null, its should make it "something". Whenever it is...
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    How the enter_frame listener works

    Hi,

    I'm having problems designing the AI for a fighting games thats meant to have 1 player and 3 enemies. I programmed everything at once really carefully so I thought it would work without...
  25. Thanks for your help. I tried what you said, but...

    Thanks for your help. I tried what you said, but now I get and error saying;



    1046: Type was not found or was not a compile-time constant: DisplayObjectContainer.
    var...
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