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fade in fade out pictures with actionscript
I need a actionscript for the following problem.
load external *.jpgs with loadmovie in a movieclip. The picture fade in and fade out. Then the next picture will fade in and fade out.
In Flash MX folder samples is a tutorial called load_images.fla This tutorial works with click on the button.
What I want is that the movie play itself.
ThanXS
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forever depreciated™
lol.
You sorta make it sound like we're all a buncha flash junkies here to accept requests for work on custom flash coding. I don't think many vets here will give the entire code; instead we try to inspire people to learn flash than just hand over the code.
One needs to understand in order to become enlightened, my child. *gong plays*
You should brainstorm out an idea on how a system like that works. To me, I would setup an array of jpeg sources, and then systematically run them through a function who's purpose is to alpha fade in, wait a couple seconds, and alpha fade out; then a little check to move the array to the next index (and a cross check to start back at the beginning if you were at the end of the array, and do it all over again.
(am)™ :: aaron.martone ::
http://www.aaronmartone.com
"I see in layers; I think in ActionScript; Life is my animation and animation is my life.... oh, and I like corn dogs."
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Solution
square._alpha = 0;
whichPic = 1;
_root.onEnterFrame = function() {
if (square._alpha>2 && fadeOut) {
square._alpha -=2;
}
if (square._alpha<2) {
loadMovie("../images/image"+whichPic+".jpg", "square");
fadeOut = false;
fadeIn = true;
whichPic++;
}
if (square._alpha<100 && fadeIn && !fadeOut) {
square._alpha +=2;
} else {
if (whichPic>=6) {
stop();
} else {
fadeOut = true;
}
}
};
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Hey do you now how to have the slideshow loop?
Posts: 43
Solution
square._alpha = 0;
whichPic = 1;
_root.onEnterFrame = function() {
if (square._alpha>2 && fadeOut) {
square._alpha -=2;
}
if (square._alpha<2) {
loadMovie("../images/image"+whichPic+".jpg", "square");
fadeOut = false;
fadeIn = true;
whichPic++;
}
if (square._alpha<100 && fadeIn && !fadeOut) {
square._alpha +=2;
} else {
if (whichPic>=6) {
stop();
} else {
fadeOut = true;
}
}
};
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