I kinda thought that's what you meant, I just wasn't a 100% ( Sorry, I've got a cold out of no where and I rattle with the amount of Beechams in me, so I'm a bit thick headed at the moment ).

To be honest I hardly ever use removeMovieClip(), I just hide baddies / bullets off screen.

I know removing the mc gives you back some CPU power, but if I need 7 baddies on screen at once then I like to know may game can handle it without slow down. By always having them present ( Without running scripts in / for them ) I know the game's processor load is fairly evenly spread, so in the worst case ( ie all 7 baddies flying / running around ) it won't start dropping frames.

I also find that baddie init code is usually quite drawn out, ie picking the frame, number of hits, attack wave, postion etc. that adding an additional attachMovieClip on top seems like another burden for the Flash player, rather like the attach method of scrolling compared to the gotoAndStop method.

Perhaps it's just me, I come from assembler coding on the Amiga where everything had to fit in 50fps with no slow down, that I think that way ?

Sorry if this seems like some sort of rebuttal to your post, it's really not meant to be / come across that way.

Squize.

PS If this is just a ramble it's 'cause I'm smacked out of my head on decongestant