i didnt look at your file but this should help with the timer.
code:
onClipEvent (load) {
startTime = getTimer();
}
onClipEvent (enterFrame) {
currentTime = getTimer();
elapsedTime = Math.round((currentTime-startTime)/1000);
_root.timeRemain = 30-elapsedTime;
if (_root.timeRemain == 0) {
_root.gotoAndPlay("gameOver!");
}
}





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