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Senior Member
Re: Fast Flash Pathfinding Example
Originally posted by webgeek
Here is an example of pathfinding in Flash that is quite quick. It uses Dijkstra's Algorithm to precompute perfect paths and then stores them in a clever format using a 2d array.
May I ask why you use Dijkstra's Algorithm? Unless the different terrains with different times to cross them, exist, I dont see how that would be better then Breadth-first search.
I still dont understand what information is saved in the 2d array. Paths from any point to any other point? Allowed directions from one tile to its neighbour tiles?
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