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wow thanks a toooooooooooooooon guys!! finally got it working alright!
nota
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Senior Member
This is great stuff guys! Awsome thread. If I understand it correctly, this code:
this._rotation = 0;
delete this.onEnterFrame;
gotoAndPlay(31);
}
}
should take the playhead to frame 31 once the CD stops spinning, is that correct? I'm using this code on a frame along the time line where I want the CD to stop spinning:
// set this to slowest (final) speed
_root.mc.minRate = 1;
// set this to control the initial acceleration
_root.mc.deccel = 0.5;
_root.mc.curRate = 10;
_root.mc.onEnterFrame=function()
{
// slow down until we hit a speed of 1
if (this.curRate > this.minRate)
{
this.curRate -= this.deccel;
}
this._rotation += this.curRate;
// are we there yet?
if (Math.round(this._rotation) == 0)
{
// yep, we're there.
this._rotation = 0;
delete this.onEnterFrame;
gotoAndPlay("fadeout");
}
}
The frame labeled "fadeout" is one frame past the frame containing the code described above. Over the next 12 frames, the MC has a tween code that shold make it fade to an alpha of 0, but it doesn't seem to take it there.
Thanks
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