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  1. #1
    Senior Member jbum's Avatar
    Join Date
    Feb 2004
    Location
    Los Angeles
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    2,920
    Here's a sample .fla to start you off.

    There is a single movieclip in the library which is exported as 'diamond' which looks like a diamond on it's side.

    Here's the script:

    code:

    kCenterX = Stage.width/2;
    kCenterY = Stage.height/2;

    kSpinSpeed = .0005; // controls speed of rotation
    kPulseSpeed = .001; // controls speed of expansion/contraction
    kMinAmplitude = 50; // controls minimum contraction distance
    kMaxAmplitude = 200; // controls maximum contraction distance
    kDiamondSize = 50; // controls overall diamond size

    moveDiamond = function()
    {
    // a (angle) is the position on the circle
    a = this.phase + getTimer()*kSpinSpeed;
    // rad is the distance the diamond will be drawn from the center
    rad = kMinAmplitude + Math.sin(getTimer()*kPulseSpeed)*(kMaxAmplitude - kMinAmplitude);

    this._x = kCenterX + Math.cos(a)*rad;
    this._y = kCenterY + Math.sin(a)*rad;
    // we set our rotation to corespond to our angle
    this._rotation = a*180/Math.PI;
    }

    // this is the loop where we setup the diamonds

    for (i = 0; i < 5; ++i)
    {
    var mc = _root.attachMovie('diamond', 'diamond_' + i, i);
    // each diamond is given a phase offset corresponding to 1/5 if the circle - so they spread out around the circle
    mc.phase = i*2*Math.PI/5;
    // this assigns the animation function for each diamond - it is called each frame
    mc.onEnterFrame = moveDiamond;
    // i drew my diamonds too large, so here I reduce their size
    mc._xscale = mc._yscale = kDiamondSize;
    }



    You can also create additional sets of 5 diamonds which have different colors, and an offset added to the phase, to cause them to be interleaved with the others.
    Attached Files Attached Files
    Last edited by jbum; 10-15-2004 at 02:36 PM.

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