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Thread: [BETA] Fireworks testing

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  1. #1
    I tried... dbarbarian's Avatar
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    thanks for the info everybody

    gaming monkey: the "1" firework is the most cpu intensive because it has the most particles. I can launch 5 of the "4" or "5" and it would only go down to around 14 fps, but it goes down to 5 fps when i launch 5 of the "1" firework

    nick_das: thanks I'm suprised that 3 was faster than 2.

    lesli_felix: lol, sry. Yes, I am still using IE. Too lazy to get firefox.

    Freakwncy02: The secret is that you animate the particles so you don't have to cycle through all of them to move them.
    For example: the "1" firework shoots up, explodes moves all the "heads" with AS and creates the particles with AS, but the particles are all tweened. For fireworks "4" and "5" all the explosion particles are attached into a empty movie clip. The particles are all tweened and the container is moved downward with AS.
    I tried moving everything with AS, but it was way too slow to make anything look good.

    tonypa: which firework did you launch for the 9 fps?
    lol, 0 fps.
    [offtopic] I need to thank you for your tilebased tutorials. I have been attempting to make a tilebased game, and it has really helped a ton. so, Thank You [/offtopic]

  2. #2
    Senior Member tonypa's Avatar
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    Quote Originally Posted by dbarbarian
    tonypa: which firework did you launch for the 9 fps?
    lol, 0 fps.
    [offtopic] I need to thank you for your tilebased tutorials. I have been attempting to make a tilebased game, and it has really helped a ton. so, Thank You [/offtopic]
    I used number 1. Didnt know they are actually different.

    Nice to hear you liked the tutorials

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