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Thread: using function for coded mcs[help]

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  1. #1
    Say hello to Bob Kakihara's Avatar
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    Im using mcs at the moment which are fired at different angles and bounce off of walls and if they hit a player they send information back to an enemy which uses the info to fire at the player, basically it enables the enemy to shoot off of walls and hit the player.

    But ive realised I need greater accuracy which means more mcs which means slowdown, so I was wondering about this option.

    If I cant do this ive gotanother option which is still using actual mcs but firing them in smaller groups so there are only a few on screen at any one time so the game shouldnt run into slowdown, only problem with this is that the enemy will be quite vulnerable.

    Thanks for your thoughts.
    If our body is a clock ticking away and if while we experience all that this world has to offer time has still continued to pass, are we living or just experiencing a slow death?

  2. #2
    Say hello to Bob Kakihara's Avatar
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    Ok ive found another solution which is to move the mcs and the check so quickly that the game will slowdown for only half a second, its not a great solution but it will have to do if noone knows how to do this properly and really aid the fps.
    If our body is a clock ticking away and if while we experience all that this world has to offer time has still continued to pass, are we living or just experiencing a slow death?

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