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Style Through Simplicity
Well you could give objects a go. I don't know how it will work out, but its worth a try.
I have no idea how you create objects inside a .fla but im sure it can be done, you can use a class though.
Just make a new action script file, and put somthing like this.
Code:
class bouncer {
private var width:Number
private var height:Number
private var xspeed:Number
private var yspeed:Number
private var x:Number
private var y:Number
public function bouncer(w, h, xCoord, yCoord, sx, sy) {
width = w
height = h
x = xCoord
y = yCoord
xspeed = sx
yspeed = sy
}
}
Then save that file as bouncer, and put it in the same directory as your .fla.
That basicly just creates an object when called, which just stores all the info you need for each pretend mc.
Then in your .fla, for each object you want, just do somthing like this.
Code:
bouncer1 = new bouncer(20, 20, 50, 100, 5, 3)
then loop through all your objects and change the variables accordinly. Check for collision using the x and y positions along with the width and height.
Hope that helps.
Ali
Last edited by alillm; 08-21-2005 at 05:26 PM.
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Say hello to Bob
Ill give it a go, I dont think it will give me the fps im looking for though so ill try another couple of things first.
Thanks anyway im sure it will come in handy for other projects.
If our body is a clock ticking away and if while we experience all that this world has to offer time has still continued to pass, are we living or just experiencing a slow death?
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