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Senior Member
If the idea is to have characters to be used in one game, then idea B is much better as it gives characters which are about same size and can be used in same game. If the contest allows to make any character then separate submissions are surely so different that you cant put 2 of them into same game.
Plus, I think theme as "zelda character" is way too wide and to make 3 different directions is quite a lot of work. I would think the theme needs to be clear and simple, like "side-view hero walking" or "front view monster bursting fireballs".
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...dishing dimes on an .fla!
^^^agreed...
so, idea B?
Thinking along the lines of the site referenced to previously in this thread...
http://www.pixeljoint.com/wee/tutorial.asp
If someone were kind enough to design a small kind of basic shape for a body...(I tried, but it looked totally shi**e!)...Then, we could all use this basic shape to create wonderful characters.
(Maybe then for the comp we say, just the character design facing forward???)...If someone in the future wanted to use a particular character in a game, they could spend some time learning, or trying to adapt the character and draw them in various other positions themselves, (face right, running, jumping, etc...)
The "zelda" character was just an idea for a theme for the comp. Being that people could create various heroes, (warriors, good wizards, etc)...Or, different villianous characters, (demons, etc). We would have sets then, for people to use in a game of this sort.
(I just kinda got an interest in that type of rpg!)...But if there's another theme, I'm all for it... 
edit ::
my naff attempt at a basic body shape...
50x60 pixels
(I was never good at drawing still life people!)...
Last edited by pointguard; 08-24-2005 at 11:03 AM.
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