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Thread: [ alpha ] - Flash Racer Tech Demo!

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  1. #1
    Senior Member
    Join Date
    Apr 2005
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    CPU speed p4 3.2 Ghz
    Flash player version 8
    frames per second 20

    kinda slow for a race game no?

    Here's a good link if you want some inspiration:http://www.very.de/
    Hope nobody knows I am still on Flash 5
    ______________________________________
    All artists are prepared to suffer for their work
    but why are so few prepared to learn to draw?(Banksy)

  2. #2
    better than chuck norris
    Join Date
    Jun 2004
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    West Coast of Michigan
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    i really like what you've done there. good feel, but the overall pace of the game needs to increase.

  3. #3
    DOT-INVADER marmotte's Avatar
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    May 2002
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    2,601
    constant 24fps
    flash player 8

    on my mac G5
    mac OSX 10.4
    dual 2GHz
    1Gb RAM

    the game seems to slow down a lot when i'm out of road (i think? or too much collision detection at the same time, i would need to check again), though the framerate never dropped...

  4. #4
    Senior Member random10122's Avatar
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    Hey gang,

    Thanks for the feedback so far, its much appreciated! We have been playing around with the pace of the game, its a question of striking a good balance for the screen size and playability... this is something which is certainly variable in future releases.

    Quote Originally Posted by marmotte
    the game seems to slow down a lot when i'm out of road (i think? or too much collision detection at the same time, i would need to check again), though the framerate never dropped...
    By out of road, do you mean on the grass? If so, this is deliberate we have a system that allows for many different surfaces, all having differing characteristics - the grass does slow you down a lot at the moment!

    Quote Originally Posted by mesmerize
    Your racing lines are very good. The control feels very realistic and challenging. The collision detection is perfect. Right down to hitting the side of a car to spin it. You have obviously put a lot of effort into making this realistic. I like that. You don't see many realistic flash games and I think this works well.
    Thanks for the comments, we are aiming for something a little different to whats already on the circuit. For example, we want to have some really large tracks, probably modelling them on existing circuits as close as possible...

    Quote Originally Posted by mesmerize
    Well done, keep us updated with newer releases
    You can keep updated on all the progress at the blog!


    Keep it coming!

    - Tom

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  5. #5
    The Flashman earl223's Avatar
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    AMD Athlon 64
    374 RAM
    1.53 Ghz
    21 fps constant

    Great physics... rather slow for a racing game. But great job nonetheless.
    i eat actionscripts for breakfast

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