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Thread: [ alpha ] - Flash Racer Tech Demo!

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  1. #1
    avatar free
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    Thanks for the feedback so far.

    There seems to be an overwhelming majority that the game is too slow paced for a racing game. We have actually increased the engine power and reduced rolling resistance friction too before releasing this, so the other day it was much slower! One of the more challenging problems is to keep the collisions from breaking down at such high speeds. With flash, we simply don't have the luxury of recursively searching back through time to find a more exact collision time. Increasing the velocity of cars would sacrifice some of the stability and collisions would "pop" at lot more. Won't stop me from trying to tweak it to go faster though

    Also remember that the track is very bare at the moment, so not much sense of speed is given. We looked carefully at posts such as the What Makes a Racing Game Great? thread while we brainstormed for this game, and took a lot from them. One that struck us was that green grass and grey road are boring. Because we only have a simple test track that's all we have, but in the future we will be adding more for the eye to see to give a sense of speed

    For now though, just be thankful we gave you a slightly faster car than the AI for a fighting chance

    Quote Originally Posted by nGFX
    i'm stuck on the title screen ... damn.
    Quote Originally Posted by chriserrorplain
    stuck on the title screen too
    D'oh! Sorry about this guys. I'm not sure what's wrong at the moment. Could I ask what browsers you tried in? We originally had a similar problem with Internet Explorer doing things wrong ( as always ), but thought we had fixed that. We seemed to get it to work ok for us in IE6 eventually.
    jonmack
    flash racer blog - advanced arcade racer development blog

  2. #2
    Hype over content... Squize's Avatar
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    I had the same problem as the other guys, pressing return does seem to give it the kiss of life.

    Coming along really well guys, you both should be rightly proud of that bad boy. Handling isn't a 100% yet ( Such as feeling a bite when you come out of a slide and re-apply the gas ) but I'm guessing you guys are more than aware of that.

    Didn't notice it being sluggish to be honest, I think with the more realistic feel the game has you don't notice that. If it were an all out arcade racer then you'd expect it to fly, but as it is it's really cool. And you can always add the arcade style touches anyway.

    Squize.

    PS. Working brake lights, sex

  3. #3
    Senior Member random10122's Avatar
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    Mochibot shouldn't stop the game from loading... I will definatly look into this today!

    Just to add to Jon's comments, im hoping to add a paralax layer with trees and buildings on, this will appear to make the game faster also.

    Edit: Just seen your post NGFx, i wonder if chris did the same...
    Last edited by random10122; 01-24-2006 at 09:44 AM.

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  4. #4
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    This is quite nice.

    2.2ghz intel
    flash 8.5 in IE
    22fps

    would be nice if you added the ability to ram the other cars, at the moment if you stop infront of them, rather than a crash with both cars boucing away, the computer cars just seem to slide around you.

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