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Senior Member
Doh, been working on other things and only put a few minutes in on this. Tomorrow night there will be an update containing a lot of clean up. Specifically, I've renamed all the "gun" variables and functions to "hero" for readability. Addtionally, I've added in lots of refinements like a working pause system, weapon energy, and shield energy. Finally, I've added in some code to make the hero behave a bit better. You can't get it to face the wrong direction now, it doesn't snap to follow the mouse, it rotates with a set speed. This raises the challenge a bit. I'm going to refine the "follow the mouse" code a bit too. Like all projects, this has evolved over time. Originally I never intended to go beyond the 4th or 5th stage. I do plan on stopping soon though. Probably 3 more stages total and then I'm done. At that point, it will be a working game and not too shabby for a throw away, even if I do say so myself 
If anyone feels like giving me some sounds and artwork, Id appreciate it. I'd love explosions for the enemy ships and sound effects + music. If someone sends that stuff to me, I'll get them incorporated into the example. That will show how to do proper volume sliders and the like. Have fun!
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