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Senior Member
I wrote this so far can anyone help with a better way i should have done this:
There is just six mcs on stage with a pic in each and named from 'mc6' though to 'mc11'
chechMc = setInterval(nextMC,500);
fadeturn=true;
myRandomMcs = new Array(6, 7, 8, 9, 10, 11);
function nextMc() {
nextMcToFade = myRandomMcs.splice(random(myRandomMcs.length), 1);
trace(["mc_"+nextMcToFade]);
fadeClips();
if (nextMcToFade.length == isNaN(0)) {
trace("Empty array");
//this is where I need the alternating tricker each time to set fadeturn true or false
myRandomMcs.push(6, 7, 8, 9, 10, 11);
nextMcToFade = myRandomMcs.splice(random(myRandomMcs.length), 1);
}
}
MovieClip.prototype.fadeClips = function() {
this.onEnterFrame = function() {
if (fadeturn=true) {
//do fade up
this["mc_"+nextMcToFade]._alpha += 3;
}
if (fadeturn=false) {
this["mc_"+nextMcToFade]._alpha -= 3;
}
};
};
Last edited by Jaffasoft; 07-13-2006 at 09:39 AM.
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Senior Member
PHP Code:
chechMc = setInterval (nextMC, 500);
fadeturn = false;
myRandomMcs = new Array (6, 7, 8, 9, 10, 11);
function nextMc ()
{
nextMcToFade = myRandomMcs.splice (random (myRandomMcs.length), 1);
trace (["mc_" + nextMcToFade]);
var myMc:String = "mc_" + nextMcToFade;
fadeClips (myMc);
if (nextMcToFade.length == isNaN (0))
{
trace ("Empty array");
//this is where I need the alternating tricker each time to set fadeturn true or false
myRandomMcs.push (6, 7, 8, 9, 10, 11);
nextMcToFade = myRandomMcs.splice (random (myRandomMcs.length), 1);
}
}
function fadeClips (myMc)
{
var mc:MovieClip = eval (myMc);
this.onEnterFrame = function ()
{
if (fadeturn == true)
{
//do fade up
mc._alpha += 3;
}
if (fadeturn == false)
{
mc._alpha -= 3;
if (mc._alpha <= 0)
{
delete this.onEnterFrame;
nextMc ();
}
}
};
}
nextMc ();
- The right of the People to create Flash movies shall not be infringed. -
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Senior Member
Ok you've posted yours and i was just about to post where i was up to. This almost working. Is eval depreciated?
But know it needs to be condensed down but cant work out how??
Code:
myRandomMcsUp = new Array(6, 7, 8, 9, 10, 11);
MovieClip.prototype.nextMc = function() {
nextMcToFade = myRandomMcsUp.splice(random(myRandomMcsUp.length), 1);
fadeClips();
if (nextMcToFade.length == isNaN(0)) {
trace("Finished fading up will now begin fade down");
myRandomMcsUp.push(6, 7, 8, 9, 10, 11);
nextMcToFade = myRandomMcsUp.splice(random(myRandomMcsUp.length), 1);
nextMcDown();
}
trace(["mc_"+nextMcToFade]);
};
MovieClip.prototype.fadeClips = function() {
this.onEnterFrame = function() {
this["mc_"+nextMcToFade]._alpha += 5;
if (this["mc_"+nextMcToFade]._alpha>=100) {
nextMc();
}
};
};
MovieClip.prototype.nextMcDown = function() {
nextMcToFade = myRandomMcsUp.splice(random(myRandomMcsUp.length), 1);
fadeClipsDown();
if (nextMcToFade.length == isNaN(0)) {
myRandomMcsUp.push(6, 7, 8, 9, 10, 11);
nextMcToFade = myRandomMcsUp.splice(random(myRandomMcsUp.length), 1);
nextMc();
trace("Finished fading down will now begin fade down");
}
trace(["mc_"+nextMcToFade]);
};
MovieClip.prototype.fadeClipsDown = function() {
this.onEnterFrame = function() {
this["mc_"+nextMcToFade]._alpha -= 5;
if (this["mc_"+nextMcToFade]._alpha<=0) {
nextMcDown();
}
};
};
Last edited by Jaffasoft; 07-13-2006 at 09:50 AM.
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Senior Member
I don't know your lower script but you can also change the two lines to this:
var myMc:MovieClip = this["mc_" + nextMcToFade];
var mc:MovieClip = myMc;
if you don't like eval.
- The right of the People to create Flash movies shall not be infringed. -
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