Quote Originally Posted by Gloo pot
Draw a harpoon gun and make it shoot spears. Most guns wont work under wanter properly.

If you miss a taget make the harpoons fade out into the back ground.

If you kill a fish make it float up to the top upside down, as fish do when dead. They dont incerate and leave a few blood drops in the water.

Possably play some smooth bubbling sounds in the background with some very faint running water sounds... (You dont have to have 1 sound consistantly looping as a background, it realy makes a difference if you can have a few differnt sounds and 1 or 2 loops being played...)

Differnt fish would be good.

Need some more oomph to the game concept, its preaty bland and done way to much by new flashers.

When a fish is killed, make some bubbes to that fly to your air tank so there is some indication that its being filled and depending on how cpu intesive it becomes make some bubbles float out of the tank as its decresing.

There was more, but i forgot them..

Anyhoo, it aint as bad as some peoples and does have some potential to be something preaty decent...
These suggestions would definately make it more realistic... but im not trying to get too realistic here.

Thank you for the comments though, I will take them into consideration.

Quote Originally Posted by The Helmsman
Looks promising, but....
I have found a bug:
- Hi-scores seems to be out of order.
And here are couple of suggestions:
- The game is too short, i can recommend you divide game to levels.
- It will be great if you change fish hit animation to something more interesting.
- It is un-clear to me which weapon i use to shoot.
- It will be great if you'll give opportunity to use different weapons. Each one with his own behaviour.
I was working on the highscores feature lastnight and never finished it. It is working now aside from the PHP page needing "prettier" styling.

The game is supposed to be short. I never meant it to have any levels. My next game will be more complex with levels.

I agree about the fish hit animation. I'll give Gloo pot's suggestion a try where the fish turn upside down and float up. The idea was that the "powerful" gun is exploding the fish.

There is no need for different weapons because the goal of each one would be to simply click on the fish.

Quote Originally Posted by Fall_X
Then just add a timer/counter. Let the reload take half a second or something. You could show the bullets filling up at the button or something to visualize it.

Appart from that, pretty nice game, but needs improvement.
Thats actually a nice idea. I'll try it out and see how I like it.

Quote Originally Posted by scheletro
Now I could play in firefox, I like it, but I think you should make the fishes also in photoshop
You still can't play in safari? Do you come across many flash games that can't play in safari?

As for making the fish in photoshop... it wouldn't work because they have to be scaleable.




Thanks everyone for the comments and criticism!