not sure if this is any good, but it scales on roll over and back on roll out:
just a quick program /script
simply add the alpha code in each button, circleBtnOne._alpha=50; on over the =100 on roll outCode:attachMovie("circleBtn", "circleBtnOne", this.getNextHighestDepth()); attachMovie("circleBtn", "circleBtnTwo", this.getNextHighestDepth()); attachMovie("circleBtn", "circleBtnThree", this.getNextHighestDepth()); circleBtnOne._x=300; circleBtnOne._y=200; circleBtnTwo._x=300; circleBtnTwo._y=300; circleBtnThree._x=300; circleBtnThree._y=400; circleBtnOne.onRollOver = function(){ trace("Rolled over button One"); circleBtnThree._xscale=140; circleBtnThree._yscale=140; circleBtnTwo._xscale=140; circleBtnTwo._yscale=140; } circleBtnOne.onRollOut = function(){ trace("Rolled over button One"); circleBtnThree._xscale=100; circleBtnThree._yscale=100; circleBtnTwo._xscale=100; circleBtnTwo._yscale=100; } circleBtnTwo.onRollOver = function(){ trace("Rolled over button One"); circleBtnOne._xscale=140; circleBtnOne._yscale=140; circleBtnThree._xscale=140; circleBtnThree._yscale=140; } circleBtnTwo.onRollOut = function(){ circleBtnOne._xscale=100; circleBtnOne._yscale=100; circleBtnThree._xscale=100; circleBtnThree._yscale=100; } circleBtnThree.onRollOver = function(){ trace("Rolled over button One"); circleBtnOne._xscale=140; circleBtnOne._yscale=140; circleBtnTwo._xscale=140; circleBtnTwo._yscale=140; } circleBtnThree.onRollOut = function(){ trace("Rolled over button One"); circleBtnOne._xscale=100; circleBtnOne._yscale=100; circleBtnTwo._xscale=100; circleBtnTwo._yscale=100; }
si





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