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Thread: Bingo Game Script

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  1. #1
    Senior Member
    Join Date
    Aug 2000
    Location
    Montréal
    Posts
    14,141
    1 ) careful with scopes:
    that script above, as is, is supposed to go on the main timeline. (you're talking to Buttons, which i guess is sitting on the main timeline)

    2) the references to the variables buttons, as is, means that these 4 vars are declared ON the main timeline as well. meaning, you declare them all to false:
    Code:
    button01 = button02 = button03 = button04 = false;
    Now your buttons, i assume, are inside the MC Buttons, right?

    So their action should be:
    _root.button01 = true; //same for all 4 buttons: _root.button02 = true; ...etc.

    3) careful with gotoAndPlay(x) : you can't tell the player head to gotoAndPlay() on a frame that has a stop() action on it. You need to decide if it plays or stops.... right?

    gparis

  2. #2
    Junior Member
    Join Date
    Feb 2003
    Posts
    25
    That was it!

    I had button01=true for an action instead of _root.button01-true

    I didn't realize variables were timeline sensitive. Is there a way to use variables globally?

    Thanks gparis.
    Last edited by Kojak2; 01-16-2007 at 02:45 PM.

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