although that example is very nice looking, and again, thanks for the post, its irrelevant to the thing i may or may not get around to this weekend

for collisions like these, time is pretty much the variable youre trying to figure out (equations sure are useful!!), and then you can determine collision position and rotation off of that

since equations are pretty solid, it makes this process easier than the whole (make up fantasy ways of figuring it out)

got another question. will i just continue to slack off?

*shake*shake*shake*

Answer: Hell yes