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Please, Call Me Bob
yes, and ive actually thought of this before, but due to the overall complexity, you cant optimize it all that well
the point of this thread was actually to do amazingly accurate hitTests without plugging in every possible outcome
when i get around to it (i still haven't yet?), im going to set up a and solve a very complex equation
may be harder for me to do, but should mean that the collisions will calculate faster
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