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Half Empty
Overall, absolutely fantastic. The graphic are top notch and the ai works well. I've played FF tactics so I had no problem just stepping in and playing.
There were a few glitches, particularly when I deselected units. The units would just appear at random postitions. I could still reselect them and the problem corrected itself though, so it's not a game breaking bug.

The only other issue is that I would have reservations about is the speed of the game in multiplayer. In the current gameplay with even smaller armies than in the demo you're going to have really long breaks in play. For the hardcore this won't be a problem but it may turn off casual players and newcomers. Simply limiting the time allowed might be too punishing, given the amount of actions that need to be done.
Have you considered a energy/wait system similar to in the FF games? Where there is a wait for each individual piece dependant on it's speed. That might add too much complexity but it would break up the waits. This may be a moot point, since the single player game is good enough to get people to a point where they're familiar with the units and cotnrols. Maybe.
Anyway, great game, I'm sure it's going to be huge. Good luck with finishing it.
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