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Senior Member
Interesting 
*this can be used to cut down bandwidth on your host and speed up loading of game. Lets say you game is 5 MB, every time someone loads the game your host sends 5 MB out again, even when the player returns next day. swf files are rarely used from browsers cache (I could be wrong about that, but I dont see cached swfs being used much).
mmm... swf files are definitely cached by all major browsers (IE, FF, Safari)
The next time you load the same swf, the browser will use the locally cached file. (Quick test: check this game -> http://www.gotoandplay.it/_games/playGame.php?g=190 then close your browser, reopen it and go back to that page. Unless you have turned off your browser cache you'll notice that the game gets loaded instantly)
Lapo
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Hype over content...
Yeah one of the projects I'm working on is a 100% dependant on using the cache to preload assets ( Not sure how much I trust it myself, but the coders who have put that part of it together are confident so I'll take their word for it ).
Nice example T, it's little things like this are making me itch to get all down and dirty with AS3.
Squize.
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