But... frame-rate junkies? Is that all we are to you?
There are some, yourself excluded, that ignore performance unless the frame rate is affected. I believe there is a subtle relationship between code execution time and frame rate and that it's a lot more complicated then people think. If I get a chance, I'll see if I can hunt down an Adobe engineer to explain it to me someday...

If we are going to start building the type of games I like (RTS, large RPGs, etc.) in Flash then we need to be able to squeeze every drop of performance available. That means understanding the internals as best we can. Thanks!