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Tetris Downstacker
Well, after some tests with tomsamson ...
Gained 20 fps on Puzzle Bobble (flash6, as1, tonypa, it affects as1),
was running at 37fps under ie/firefox with "old" plug in, now at 57fps.
The game is designed for 60 fps.
Just, wow ....
At last our games will run at the intended conception speed :]
An old, old page:http://www.ventoline.com/fps.html
Fps counter, as1/flash 6 based:
- running 63 fps out of 80 fps planned with "old" plug in
- ... now 82 fps out of 80 fps.
Mip mapping also truely adds to the rendering/smoothness (Carlos' shark demo on papervision is looking better).
Some drawbacks: marmotte and i artificially boosted the original fps of Bubble Islands from 60 fps to 80 fps for the GDC; now it runs too fast ! First time needing to 'fps' down.
The effect goes down to games published with as1, so... Tomsamson pointed out that way less people might be into switching to as3 now though 
33% speed increase, not from actionscript, not from compiler, just from the player.
I don't even talk about hardware rendering .... this new option when in full screen, "activate software rendering" is feeling weird, after so much time waiting 
Great news !
[update]
Test done on mac osX by marmotte: the speed increase is not as stunning as on windows, as puzzle bobble now runs at 50 fps (57 under windows - old was at 37fps).
[/update]
Last edited by Hasufel; 06-11-2007 at 05:00 AM.
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