I improved the file a bit.. Here is the (new) attachement:
[As an alternative (the example attaches the images symbols from library), someone may manually add movie clips in the array, like this:
pix = [Pic1_mc, Pic2_mc, Planet_mc, Sky_mc, myLogo] // The image clips
(these must exist on stage as movie clip instances -you have to assign your specific names-]
Last edited by Kostas Zotos; 06-09-2008 at 09:40 AM.
hey guys!
i tried to add different links and tooltips for each image but i am not good at flash and i couldnt manage it. i have an array of 5 links corresponding to each image. what i want is sth like this.
but apparently this function is not called until pressing the button and "a" seems to be undefined. how can i get the actual order of the image at this point, any ideas??
May this helps (locate this part in the script of .fla file and modify in the way shown below):
Code:
// Array to hold pictures
pix = [];
links=[] // add the links -as comma separated strings- in the array (must correspond one link per image)
for (a=1;a<=kNbrPictures;a++){
var ID:String="img"+a
// IMPORTANT: The Images have been converted to graphic symbols
// and Linkage IDs have been assigned to them.
// (just import an image on stage. Select it and press F8. Give a name and id linkage)
// right clik an image symbol on library (eg: img1) , then select: "Linkage..."
var Clip=_root.attachMovie(ID,ID,this.getNextHighestDepth())
Clip._y=kPictureY
Clip.id=a // Assign the current value of "a" to a clip property "id"
// ------------ If want interaction with images ------------------
// If don't want, just comment or delete this part (between ---- lines)
Clip.onRollOver=function(){
this._alpha=70
}
Clip.onRollOut=function(){
this._alpha=100
}
// Assign an onRelease handler
Clip.onRelease=function() {
trace(this.id)
getURL(links[this.id-1],"_blank")
// links must be an array with URL strings
// Since array elements are zero based, we use: "this.id-1"
// Put any actions here (executed when click on image)
}
// ------------ If want interaction with images (END)------------------
pix.push(Clip)
}
I'm curious if it is possible to have the pictures clickable (say acting as buttons) if you can add this property in order to have them clickable to open another section of information in a specified area of the same .fla file?
Would it be as simple as just converting each image to a button and adding the behavior?
I've tried everything I can think of to slow down the speed of the boxes.
Anyone have an insight!?
Not much hair left!
Originally Posted by Kostas Zotos
Hi,
May this helps (locate this part in the script of .fla file and modify in the way shown below):
Code:
// Array to hold pictures
pix = [];
links=[] // add the links -as comma separated strings- in the array (must correspond one link per image)
for (a=1;a<=kNbrPictures;a++){
var ID:String="img"+a
// IMPORTANT: The Images have been converted to graphic symbols
// and Linkage IDs have been assigned to them.
// (just import an image on stage. Select it and press F8. Give a name and id linkage)
// right clik an image symbol on library (eg: img1) , then select: "Linkage..."
var Clip=_root.attachMovie(ID,ID,this.getNextHighestDepth())
Clip._y=kPictureY
Clip.id=a // Assign the current value of "a" to a clip property "id"
// ------------ If want interaction with images ------------------
// If don't want, just comment or delete this part (between ---- lines)
Clip.onRollOver=function(){
this._alpha=70
}
Clip.onRollOut=function(){
this._alpha=100
}
// Assign an onRelease handler
Clip.onRelease=function() {
trace(this.id)
getURL(links[this.id-1],"_blank")
// links must be an array with URL strings
// Since array elements are zero based, we use: "this.id-1"
// Put any actions here (executed when click on image)
}
// ------------ If want interaction with images (END)------------------
pix.push(Clip)
}