var yellowTween:Tween = new Tween (circle_mc.yellow_mc, "alpha", None.easeInOut, 1 , 0 , 1 , true );
yellowTween.stop();
yellowTween.addEventListener(TweenEvent.MOTION_FIN ISH, startBlue);
var blueTween:Tween = new Tween (circle_mc.blue_mc, "alpha", None.easeInOut, 1 , 0 , 1 , true );
blueTween.stop();
blueTween.addEventListener(TweenEvent.MOTION_FINIS H, startRed);
var redTween:Tween = new Tween (circle_mc.red_mc, "alpha", None.easeInOut, 1 , 0 , 1 , true);
redTween.stop()
redTween.addEventListener(TweenEvent.MOTION_FINISH , startYellow);
yellowTween.start();
function startBlue(event:TweenEvent):void
{
blueTween.start();
}
function startRed(event:TweenEvent):void
{
redTween.start()
}
function startYellow(event:TweenEvent):void
{
yellowTween.start();
}
the first time it goes it loops over each other giving a sorta cross fade effect the second time is different
id like each to fade in straight after each other, and how do i slow them down?
my fla is attached if it helps to use my example
and the swf to view it