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Thread: controlling animation timing

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  1. #1
    Junior Member
    Join Date
    Feb 2004
    Posts
    10
    Hey Thanks. I'm going to check it out and report back.

  2. #2
    Junior Member
    Join Date
    Feb 2004
    Posts
    10

    controlling animation timing with Tweener class

    Hey absolutezero342 thanks for the Tweener tip. I used it to add delays to in my code and it works great and is pretty easy to use so far. For anyone out there using MC Tween you should try the Tweener class instead. I have another issue I'm trying to solve. I'm trying to apply the Blur Filter effect to my target object that I am also tweening.

    I've imported and initialized the class;

    import caurina.transitions.properties.FilterShortcuts;
    FilterShortcuts.init();

    but I don't really know where to go from here to get it to work. I tried a few things but nothing has worked so far.

    Here's my code

    import caurina.transitions.Tweener;
    import caurina.transitions.properties.FilterShortcuts;
    FilterShortcuts.init();

    redDot.alpha = 0;

    //red dot moves diagonally and down
    Tweener.addTween(redDot, {x:100, y:100, alpha:1, time:2, transition:"easeInOutQuad"});
    Tweener.addTween(redDot, {delay:4, x:175, y:200, time:3, transition:"easeInOutQuint"});

    animation.alpha = 0;

    //animation button fades up from blur
    Tweener.addTween(animation, {x:118, y:200, delay:6, alpha:1, height:100, width:300, time:1, transition:"easeInOutQuint"});

    Thanks again.

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