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  1. #1
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Was this the one you told me about? I hope it was. It's excellent!

    Let me start with the cons first. I've noticed you've started using the screen-shake and while I think it's awesome, it does give me the feeling that the game is actually sluggish when I know it shouldn't be (2.7MHZ 3GB RAM on Windows 7 in Firefox). Maybe it's just an optical illusion.

    As far as nitpicking is concerned, the input-name text box doesn't have the font embedded unless you wanted it that way, but on my screen I couldn't see the bottom 1/3 of the letters. Also, before mission 4 when Red says "Consider it done" you forgot a period here. Hey, I said it was nitpicking.

    Pros: BULLET HELL! You played this game right into my heart while mixing a lot of the elements from your previous games that I loved (Mainly from A Typical Wednesday Afternoon and 41st Reality). You really hit the nail on the head.

    I'm just curious, but how high do the weapon upgrades go? I was waiting for the helper heli's to get upgraded to beams also, but that didn't seem to be the case (I only made it to the 2nd beam weapon; the thick one after you get beam).

    Wonderful, wonderful, wonderful. Going back for more now. Great job.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
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  2. #2
    Senior Member charlie_says's Avatar
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    Another excellent effort - (although I'm not a huge fan of this type of game as I'm way too old, and my reactions aren't up to it...)

    I found it difficulty to differentiate between the enemies bullets and my own sometimes (colour, not direction obv.) and I agree with what IP said about the font for name input...

    But, that's just nit-picking. It's very good indeed.

  3. #3
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Quote Originally Posted by charlie_says View Post
    Another excellent effort - (although I'm not a huge fan of this type of game as I'm way too old, and my reactions aren't up to it...)

    I found it difficulty to differentiate between the enemies bullets and my own sometimes (colour, not direction obv.) and I agree with what IP said about the font for name input...

    But, that's just nit-picking. It's very good indeed.
    This was something I resisted from mentioning since it was such a core mechanic of the game. When using Psycho, most common bullets completely disappear from the array of colors flashing on the screen rapidly.

    Also, disregard my statement about the weapon upgrades; I finally took the time to examine the HUD.
    Last edited by ImprisonedPride; 11-06-2009 at 05:28 AM.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

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