How's everyones projects going?
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Thread: How's everyones projects going?

  1. #1
    Senior Member
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    I know I'm new and all but I'm just wondering how everyone's projects are going so far? Like Akane with your mecca movie, shockanime, with the great animation you're making with the introduction city scape, anyone's got great tutorials underway or any other great projects that are in developement....etc....gives me something more to look at whilst online..
    Thanks

  2. #2
    Moderator - Anime Curator Naldoman's Avatar
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    Projects?

    We don't need no s t i n k i n' projects!

    We are still waiting for all the lowdown on FLASHFORWARD 2000 to see if our numbers are up.

  3. #3
    Nelxon Studio
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    Genyu's Blade coming soon.

    Well, My Anime movie is coming along well, But I can't show anything right now
    because it would be considered a spoiler . I can show a pencil test I've done to
    create a profile view of the main character from Genyu's Blade.

    Pencil Test of Main Character:
    [swf width=250height=200]http://www.geocities.com/shockanime/index01.swf[/swf].

    I actually did what someone else here replied.
    I forgot who mention it but they said they
    would trace their images in flash to make
    the file size smaller, and give it a more
    cel like look.

    Those aren't the exact words but that's just how I remembered it.

    Whoever said it is right, and I thank them.
    Because originally when I imported the head into
    flash and used modify >> trace bitmap the file size was 32kbs.

    Now after I've went back and trace the bitmaps by hand using
    the pen tool, the file size is 7kbs.(That's the one above.)
    And that is just what I wanted.

    Only catch is that it takes longer to do but the quality
    is better and the file size is smaller.

    And of course I'm choosing Quality over Quanity. Because I'm
    tired of going to websites with 50 animated flash cartoons,
    all of which are half done, ugly or crappy looking.
    I'd prefer 5 good flash cartoons instead of 50 bad ones.

    Don't you Agree?

    Oh well, back to work.

  4. #4
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    wow. [jaw drops and drools] thos is some awesome *****. you da man shock! that us sso great! just a question. how u make it rotate. i know u drew like four poses. back front sides. but that is awesome. wow.
    [Edited by shockanime on 07-29-2000 at 09:41 AM]

  5. #5
    Nelxon Studio
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    Smile



    I drew more than 4 poses
    The secret to animation is choosing the right keyframes.
    I'll explain this later.


  6. #6
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    i totaly agree with shockanime =)
    well, for my mecha project : i am still working on. I just got lot of work (i do game and we have a big game to make :/) but i try to work every nigth on it, quietly.

    i already got half of the mecha animations, but on paper only. And the music soundtrack is finished soon , just got to add the electric guitars.

    btw : did you guys try the flash5 player ? it rocks : the medium quality is fast and smooth. AND (good point for anime and also others things) flash can now play faser than 20 frame per second. I tested buta craft at 70 fps. wow.
    for us anime makers, it will be better to work with 24 fps speed.

    i'll talk about it later !
    [Edited by Akane on 07-29-2000 at 10:28 AM]

  7. #7
    Nelxon Studio
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    That's good news to hear about Flash 5 With 24 frames per second we could have incredible quality in animation.

  8. #8
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    http://www.macromedia.com/shockwave/...ad/alternates/

    here is the plug-in, beta version. I only noticed only little bug, but it works very fine.

  9. #9
    Moderator CNO's Avatar
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    Shock,

    Great animation - I can't wait to see the finished product.
    I know Akane mentioned that he was using the hand-trace method to work on his animation, but it's also one I use almost exclusively - It's basically doing cleanup in the compuer. It takes a little while longer, but it goves you more control, and believe me, it gets easier and goes quicker the more you do. Plus, you can zoom in very close on the characters and not have the artifacts that doing a trace bitmap sometimes produces.

  10. #10
    Nelxon Studio
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    You're right it does get quicker the more you do it, I've
    just trace about 80 bitmap images and it shaved off 300 kbs
    from my movie so far. Now I'm adding more inbetween
    frames to give it the more animated look like a disney cartoon.

    I swear I never thought this would be this much fun.

  11. #11
    Senior Member
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    That's looken great shockanime
    Thanks for the quick tutorial (and to the person whom suggested it...I'll use it for future reference

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