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Thread: i am stupid *pleas be Frank*

  1. #1
    Senior Member
    Join Date
    Jul 2000
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    115
    okay i have 3dmax r3 and i extrude a logo

    now i export this logo as a 3ds

    and i import it into swift 3d (*yay*)

    and then i see nothing??

    could someone please educated me

    thanx

    smallrobot

  2. #2
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
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    1,060
    Could you send me your .3DS file? (info@2112fx.com). I'll take a look at it.

  3. #3
    Member
    Join Date
    Jun 2000
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    94
    you've maybe got your normals inverted. You almost always have to invert in max after extruding. Or you can just make the material double sided. i THINK that swift support double sided textures, wrong?

    jk

  4. #4
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    Actually, it helps Swift if you unify (not invert) normals before import. Shouldn't affect the ability to see the geometry. According to E-Rain, it can affect render quality.

    My double-bladed lightsaber had dozens of extruded shapes and imported just fine. However, you have an interesting point.

    Guess we should look at the .3DS file and go from there.

    Thanks gooch!

  5. #5
    Senior Member
    Join Date
    Jul 2000
    Posts
    115

    sorry i'll get right back....

    sorry i'll get right back to you guys w/ the 3ds file

    (heheheh~ alittle burnt out)

    ttys

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