I have an animated drop down/up (roll over/out) menu as a movie clip...
I want the menu buttons to do two things:
1. I want on release to play frame 27 of the dropdown mc (which will play the animated up mc of my menu)
and
2. goto. any scene+frame I want it to.

I have two scenes...two buttons
button one going to scene 1 frame label 'test'
button two going to scene 2 frame label 'test2'

when I test my movie, and click button one
it works great...animated up menu mc runs and it moves to my labeled frame 'test'on scene1
however when I click on button two...it DOES go to scene 2
but my animated 'up' mc doesn't run...but when it moves to scene 2 and I click button two the animated 'up' mc works...and when I click button one it goes back to scene 1 but the animated 'up' mc doesnt play...

Could I assign some kind of 'if' action to the sub menu buttons...
eg. on release if.frame41 of mc.DropDownMenu(end of 'up' animation)has played gotoAndPlay.scene2 frame blahblah?





in the dropdown menu mc I have 6 layers:

layer 1.
my labeled frames, f1 'hidden' and f9 'shown'

layer 2.
sub menu buttons at f26 with this action:
Code:
on (release) {
    gotoAndPlay ("Scene 1", 27);
    _root.gotoAndStop("test");
}

layer 3.
animated drop down, starting f9 finishing f26 with a stop action

layer 4.
button that on release, moves to frame 'shown' , the drop down menu plays and stops at f26, showing the sub menu buttons

layer 5.
my animated lift up...started at f27 finished f41

frame 6.
A Transperant button 'Hider' at f26 with the action:
on (rollOver) {
gotoAndPlay (27);
}
so when you roll outside the menu it rolls up.

if you have a better solution, how to get this working, or know the action I need to assign please let me know..
thanks,