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Thread: New format of import in Swift3D (ttf - text)

  1. #1

    resolved

    With Fontographer (o similare program)you can construct of the geometric figures and save in format .ttf (font).
    You, later, added this font in your operating system (win95,win98,winNt or win2000, you can work with these figures in the Swift3D (section text).
    You can see the file "bruce" in the my gallery.
    http://www.intergrafic.com/swift3d

  2. #2
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    This will work for very simple outlines but not very efficient on the system as it could suck up allot of resources if you have large calculations within each character. We looked at doing this as a means to manage other assets and it did not work out well. Since these are basically flat ai files that you are brining in and extruding its much easier and more productive to just use the import system. Good try.

    This would be a great new feature DK if you could manage to get it into two. Creating librarys like MM has only with models and beign able to bring them in that way. Regards, Bill

  3. #3
    Hi!

    Sure it comes penalized the system(less than ended the job it comes removed the fonts).
    However it must remember that websites exist many that they supply fonts free (with images).
    This helps the persons who do not have programs that save in ".ai".
    It's much reductive one but he is something.

    Ciao

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