Has anyone gotten it to work? I have downloaded it about 3 times on 2 diff. computers...not luck. It sucks because I have the full version on my piece of crap Mac, but that's the problem...it's a piece...
I want some 3D action on my nicer PC, but can't afford anything right now...sucks to be me...
I have strata, i've got it to work, but i was going to use it to create 3d files to animate in swift3d, but I couldn't figure out how to export it to the right file to be able to import it to swift, so basiclly it is totally useless, unleass someone can help me figure this out.
Pope should be showing up here pretty soon to confirm this, but I believe you should be able to just "save as" a 3ds format. That will save your model out as a 3d studio max format that can be opened in swift 3D. As I say, I still can't get the stupid thing to work on my win98 system. What OS are you running baineandshephard? Maybe there's a new release...I'll have to try it again.
Oh, and odi, yeah, pixels3D looks like a great program. I wish I had the cash. I can't afford anything right now. Can you export to 3ds format from pixels3d?
ok, maybe it's because i've switched to decaf and sweet and low, but i can't seem to figure out how to export from strata as a 3ds for swift3d, it only want's to export or save as a t3d file
Well, For all those PC people, get a mac. I'm not just saying that, but mac versions of most design/graphics programs were originally written for Mac, and they run better.
I've got it running on my Pismo powerbook (2000 model) just fine. I was wondering though: has anybody gotten it to integrate with flash a bit? this is the most annoying part because the still images imported take up huge amounts space.
Right now I'm making the 3d image in Strata, then bringing them into Freehand to clean them up a bit (and delete background, etc.) then importing into flash for huge .swf files. What a PITA!
Maya, the premiere 3D production and animation tool IS coming for the Mac. When OS X hits the streets, so does that software...or so I hear.
But, let's not turn this into "Mac sux, Pc rulz!". Let's stick to 3D. Whatever 3D package you use, can you export to 3ds max format so you can take it into swift 3D and then into flash? That's the real question. Better programs! Better OS! Better, faster, bigger! That's what I want, regardless if it's mac, pc, linux, sun, SGI, or even an old VAX machine...if it's better than what we got now, I like it.